Obtaining Your Pets
All of our 'permanent' pets beside the Felguard are quest rewards. We have two pets (Infernal and Doomguard) that need to be summoned and then enslaved, you can read about them in the enslave demon chapter.
Imp
The Imp is gotten through a very simple quest in your starting area. Its easily done at level 2 and up (You can even do it at level 1 if you want to, though it will be harder) and differs slightly for each race. Its simple enough to not really require any explanation, just follow the instructions in the quest log.
Voidwalker
The pet quests ramp up in complexity, but getting the Voidwalker is only slightly more difficult then the Imp. You get this quest at level 10 from your local warlock trainer. The instructions are clear, and involve recovering a tome or killing an npc nearby. The voidwalker quest is soloable for any race warlock at level 10.
Succubus
The Succubus quest is a complexer quest gotten at level 20. Expect to spend a few hours dealing with this one:
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Regardless of whether you are gnome or human, both are directed to Stormwind for the same quest. Talk to the warlock trainer in the slaughtered lamb to get the quest. Getting to The Barrens is easiest through taking the boat in the Wetlands. The Wetlands lie north of Loch Modan, and are reached through a tunnel. Follow the road north, and then west when the road forks, to reach Menethil Harbor. Take the boat to Auberdine, then follow the main road south into Ashenvale. Follow the road all the way through Ashenvale until you come across a road leading south. Watch out for the guards at The Barrens gate, you can pass without aggro a little to the east of the gate.
Follow the road south in The Barrens, passing around the crossroads outpost, and further south until you come across a road leading west. (It leads to camp Taurajo and
Mulgore)Now head a little to the east, and you will find Takar the Seer in a little encampment here. The heartwood you need is located in the northwest of Ashenvale, east of the road. It is guarded by some soloable enemies. Kill them, get the wood from the tree, and return to Stormwind to finish the quest.
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Each race has its own quest, and you can only do the quest corresponding to your race;
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Get the quest from the warlock trainer in Orgrimmar. You are to kill two named npc’s, Dalin Forgewright and Comar Villard. Dalin is in the south of silverpine by the greymane wall. He is the only npc there on a horse, and can be pulled and killled solo at level 20. Watch for adds. Comar is harder to reach. He is in the northern tip of the wetlands, right by the bridge. He will flag you pvp enabled when you attack him, so beware of nearby alliance hiding behind trees and underneath rocks. You can reach the Wetlands by following the road east out of Hillsbrad. Keep following the road to the east, passing Stromgarde to your right. Take the next road you come across leading south. You will pass over the bridge into wetlands and find Comar right after the bridge. Expect to die a few times while journeying through Arathi, there many high level monsters in your way. Don’t stray off the road to avoid making things worse.
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The warlock trainer in the cleft of shadow will give you the quest. You speak to Cazul next, who tells you to find Zankaja. She is on the top level of Orgrimmar, northwest of the flight master’s tower. She sends you to find Gazrog in the barrens, who is standing in front of the inn at The Crossroads. Gazrog sends you to find Ken’Zigla in Stonetalon. When entering Stonetalon, take the ramp up into the mountains on your left to find him in the troll outpost. Next up is camp Taurajo to talk to Logmar, who has you find Dogran in a quillboar camp. It is north of camp Taurajo, and consists of 2 huts surrounded by bramble, with no mountains near it. Clear the camp, and talk to Dogran.
Take the pendant back to Orgrimmar, and finish the quest.
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Talonia in Silvermoon's Murder Row will give you the quest 'The Stone'. Travel to the Ghostlands in the south, and search for the voidstone. You will find it, as the quest log tells you, where the Elrendar river runs through the Dead Scar. West of the main
road leading to Eversong Woods. Use the stone to advance the quest and head to Goldenmist Village in the west. You will find the Rune of Summoning on the third story of the tallest building in the village. Summon the voidwalker, defeat it and return to Talionia to receive your new summon spell.
Felhunter
The Felhunter quest can be done at level 30. This quest is virtually identical for both factions. The only difference is that the quest is gotten from either Undercity or Stormwind.
Your trainer sends you off to Strahad Farsan in Ratchet in the Barrens, who then sends you back to respectively Undercity or Ironforge to speak to an npc. Krom Stoutarm / Jorah Annison will tell you to find the Moldy Tome and Tattered Manuscript. The Tattered Manuscript can be found in Splithoof Hold, a centaur cave in Thousand Needles, south of The Barrens. When entering the cave, go right and head a little further in to find a chest with the manuscript. The Moldy Tome is in Hillsbrad, in one of the murloc camps along the shore south of the town Hillsbrad. Use eye of killrog to find it, it looks like a teal book. Clearing the camp alone can be difficult, but isn’t really necessary. You can use voidwalker to distract them while you loot the book. Now that you have both items, return to Undercity / Ironforge and turn them in. The next step is to find three channelling rods from Dragonmaw Orcs in The Wetlands. These have a camp more or less directly in the center of the zone, south of the graveyard. Only the caster type orcs drop the rods. Once you have the rods, return to Strahad in Ratchet to finish up, and say hi to your Felhunter!
Infernal
This is a level 50 quest. It is given by a gnome called Niby the Almighty. You will find him and his imp standing just north of the acid green lake by the Bloodvenom Falls in Felwood. You will also be able to get the level 50 warlock class quest from Niby's Imp.
Before you start the Infernal quest, know this: The Infernal can only be summoned once per hour. It takes a reagent to cast, which costs 50 silver. It will be your pet for a guaranteed 5 minutes, after which it will turn hostile and attack you. You can enslave it at this point. The Infernals level is always equal to your own.
The first step of the quest is to gather some essence items from demons in three zones. Parts of this quest will be challenging for a solo level 50, so bring friends if you want an easier time.
Jaedenar: Legionnaires are the big blue felguard type demons. There aren’t many of them in the area. Don’t forget to use banish and enslave where applicable here if you’re having a hard time. It took me four kills to get an essence, so the droprate probably isn’t too bad.
Blasted Lands: Felguard sentries roam the area around the Dark Portal. They are level 54-55 and have Felhound pets of the same level. It took me five kills to get the essence here.
Azshara: Legashi demons in any of the three camps situated in the northeastern area of the zone can drop the essence. They range from 47-53 in level. All Satyr have a chance to drop the essence, it took me about 20 kills. (This is the easiest essence to obtain solo)
Kroshius: You will probably need help if you are level 50-51 and trying to do this. 52 and up can try it solo. Now that you have the three essences, turn them in to receive a powercore. Use the powercore on the remains of the infernal to the north of Niby. It will awaken and attack you. Kroshius is a level 55 elite infernal, and hits for 700 damage and has a knockback ability. He can be feared, so if you are careful, fearing and dotting him will let you kill him.
Doomguard
The quest to get Ritual of Doom comes from Daio the Decrepit in the Blasted Lands, and is given at level 60. Note that the guide below keeps a level 60 in mind, everything will be a lot easier to do at 70.
Daio is located at an altar in the Tainted Scar, in the southwest of the zone. The area is full of high level elite demons, and they hurt bad if they manage to get in melee range of you. Once you reach the Tainted Scar entry (when you see the first Felguards), after soulstoning yourself, go right and follow the wall. You can reach Daio without aggroing anything, but its pretty tricky. If you do get aggro, you can try to shake it, or you can attempt to reach the npc and die as close to him as possible, then reincarnate.
Right behind the questgiver is a spot that comes closest to being ‘safe’. One patrol of Felguard plus dogs walks through it, so wait for a suitable moment. The is one demon nearby that may aggro as well, but banish will take care of that one. Daio offers two quests. Take both, and get out of there.
The Prisons Binding:
This step, which involves collecting blood from the satyr demon in the eastern instance of Dire Maul, can be done in two ways, solo and grouped.
If you are level 60 or below, doing this in a group is by far the easiest and should net you enough blood in about two clearings.
Solo is a lot more challenging, but a good opportunity to improve/brush up your enslaving skills. If you aren’t into dying a lot to learn something new, skip reading the below until ‘The Prison’s Casing’ and just take a group to get the blood.
Getting the blood solo:
Taking the back entry, which lies north of Camp Mojache, you will find two plants and two plant pods blocking your way to the satyr. Use Eye of killrog at the plant pods to activate them, so they don’t turn into a nasty surprise when you move near them.
Observe the pathing of the two large plants, you can pass them on both the left and right wall, but will get aggro if they are in the wrong place at the wrong time.
On both left and right walls you will run into a corner, which is a safe spot. Take a break, and use an eye to see the pathing of the next guy in your way, a Felspawn. These are the worst satyr of the bunch, as they are very shadow resistant and have a variety of nasty spells.
Now, this is the trickiest movement. You want to end up on the other side of the left wall. There is an area with 3 satyr and a ramp leading up. There is also a stealthed satyr hiding at the base of the ramp. The spot you want to be at is out of aggro range from the wandering Felspawn, while staying as far away as possible from the three satyr by the fire and the stealthed rogue at the base of the steps. Your back will be against the wall.
Once you get that part down, you’re good to go. You can start off by enslaving the rogue by the ramp, and having it kill the wanderer Felspawn. Be careful as always here, as the Felspawn sometimes runs off to cast a spell, which is really dangerous here.
Once the Felspawn is dead, your pet is either dead or near enough, so I finish it off at that point. Now, you can try the group of three by the fire. The Wildspawn Betrayer deals the most damage, but only in ranged combat. The Wildspawn Satyr are melee,
have more hitpoints and deal good melee damage. They make excellent pets. Banish the Betrayer, and CoS+Enslave a Satyr. Have it kill the third, heal it, and kill the Betrayer.
That covers it, you can go a lot further into this instance, clearing many of these satyr groups by yourself while getting the blood you need.
The Prison’s Casing:
This step is easy to solo. Head to the southern part of Winterspring, where the land goes from snowy to brown/grey. You will see two Hederine Slayers, which can be pulled solo. Use Immolate or Unstable Affliction to pull one, and run it a decent distance away while adding Curse of Doom, Corruption / Siphon Life if you have it, and then fear it. Keep fearing it while refreshing dots and nuking it where possible. They took me on average 2-3 minutes to kill. The tears dropped about one for every three kills.
Suppression:
Head back to the Blasted Lands to turn the tears and casing in and to receive this last step. Bringing a partner for this quest will make things easier; any class that can heal or build a lot of aggro quickly will do.
You will find a lone Doomguard in the southern part of the zone. Get to the top of the mountain ridge in the middle, southeast of the half-circle mountain ridge, three mountains below the ’t’ of tainted scar on the world map. It’s probably best to scout this out a little with an eye ;)
Once you find a good spot from where you can engage the doomguard without interference form adds, you can finish this step. Make a voidwalker and find the max range you can use the prison at, then use it. Have your partner and/or pet try to pull aggro away from you. Use Sacrifice where needed. Once the doomguard is captured, click the item that spawns in place of its corpse, and return to Daio to receive the spell and a nice offhand item. (+8 stamina, regens 6 health every 5 seconds)