WoW is unique in that you can get to level 70 completely solo without a terrible amount of trouble. However, groups are where it’s at for instances with the best loot. It’s important to know your role in a group and to stick to it. Also very important, is knowing what you can do and can’t do. This section deals with the aspects of grouping, what to look for and the pros and cons of it.
Mastering The Pull
The most important part of a group is pulling, which is the ability to draw enemies to a safe place to kill them. Make no mistake about it, pulling is an art and it will take you time to truly understand the intricacies. A few pre-requisites if you will. Have Crippling Poison on your main weapon at all times. This poison is very useful if things go wrong and even better when things go right. Secondly, I highly suggest the Dirty Tricks talent. It allows for a lot more maneuverability when pulling and choice.
Using Distract Properly
The first step is something that not a lot of rogues use properly; the Distract skill. Sure, you use it solo when you want to get a Pickpocket or an Ambush off but rogues rarely use this in a group. I’m here to show you otherwise. It is a great tool in an instance where there are large groups of moving targets. There are times while you will be in combat and you’ll notice wanderers coming around that will jump in and make things complicated. You can buy 15 seconds to the fight with a well placed Distract. Anything not in the green circle will not be affected.
Here’s the general idea behind Distract Pulling. Follow near the group while in Stealth and drop the Distract so only a few turn around to look and the others will walk away. Use this time to Sap one opponent and draw the others to the group of casters. At this point, I suggest having the tank attack with a ranged weapon to draw the opponent that is not sapped and once they start running, turn on auto-attack. Make sure you have crippling poison here as it will make the target run slower to the group and allow for more ranged damage. More than likely, the target will slowly run towards the group giving ample time for ranged damage
and allow the main tank to get ready to take the aggro off you if you have any. If they are a caster, they might just stand there and cast. In that case, use Kick on them and they will run towards the group. Remember to use the Feint skill after the tank hits the enemy a few times. Rinse and repeat. If you have the Dirty Tricks talent, you can easily split up wandering groups in half, sap one in the half and draw the others to you. Essentially, you can take a group of 5 people and split it so that you’re only pulling 1 at a time to the group. No other class can do this.
In PvP, you can use distract to stop someone in their tracks, as long as they are not in combat. This can really cause havoc in Warsong Gulch.
Targetting and Group Skills
If you’re going to be pulling it’s also a good idea to be group leader. This way you can assign symbols to your targets. To do this, select your target and right-click their profile. You can assign a few different symbols so the rest of the group can have an idea of who to target and in what sequence. Explain your symbols at the start and it will make a run go smooth.
You also need to know your groups skills. Do you have a warlock to banish? A mage to polymorph? A secondary tank? Sap only works on Humanoids. Polymorph only on Beasts and Humanoids. Mind Control (Priests) only works on Humanoids. Shackle Undead (Priests) only works on Undead. Banish (Warlock) works on Demons and Elementals.
Take all of that into consideration when assigning targets. No use is assigning a Polymorph to a demon or a Banish to a beast.
Using Sap
Sap is one of the rogue’s greatest tools. It is used nearly solely to pull groups of multiple enemies. Dirty Tricks is a talent you should have if you plan on ever pulling. You can get by without it but it does complicate things. With the talent, you can have someone else pull the target to the group and you never get hit. Without the talent, you’re going to get hit and hit a lot. It isn’t so much an issue at lower levels, but when targets start hitting for 300-600 damage, you want to avoid getting hit.
Also, selecting the proper target is important. Make sure you sap the pure melees first. They have the most hit points and take the longest to kill and should be left for last. If there are no pure melees then sap the least annoying target. An example of this is the hunters in Zul’Farrak. They can cast Hex, which turns you into a frog and you can’t do anything. Many times you will be faced with a choice of a caster or a hunter. Sap the caster even though they would easily die. If you miss the sap then you’re attacking the caster and your group will kill it before the hunter. If you succeed, then pull the hunter to the group and destroy it asap. If you miss Sap, hit that Evasion button. It will more often than not save your life.
In high level instances, Rogues pulling is common place. You would Stealth behind an opponent, Sap them and let someone hit another to pull to the group. This is why Dirty Tricks is such a great talent, since you will not get attacked after the initial Sap. Normally, you will simply sap the opponent that takes the longest to kill and kill the opponent with the least hit points first. Sap melees, kill casters. 2 rogues with Dirty Tricks can clear nearly any 3 man pull.