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7.ITEMS-7.2What To Look For And Where-3

Best Weapons
Dagger
●Gladiator’s Shanker (PvP)
Dmg: 127-191, Speed: 1.80, Sta: 21, Hit: 8, Crit: 14, Resi: 9, Atk: 28
●Maclhazeen (Prince Malchazaar, Karazhan) - Raid
Dmg: 123-186, Speed: 1.8, Sta: 13, Hit: 13, Atk: 46
●Whispering Blade of Slaying (Murmur, Shadow Labyrinth) – Group
Dmg: 109-164, Speed: 1.90, Sta: 21, Atk: 26, Dagger: 15
Sword
●Gladiator’s Slicer (PvP)
Dmg: 183-275, Speed: 2.60, Sta: 21, Hit: 8, Crit: 14, Resi: 9, Atk: 28
●Spiteblade (Netherspite, Karazhan) – Raid
Dmg: 153-287, Speed: 2.70, Agi: 12, Sta: 13, Atk: 42
●Edge of the Cosmos (Pathaleon the Calculator, Mechanar) – Group
Dmg: 130.247, Speed: 2.60, Sta: 13, Crit: 16, Atk: 30

Mace
●Gladiator’s Pummeler (PvP)
Dmg: 183-275, Speed: 2.60, Sta: 21, Hit: 8, Crit: 14, Resi: 9, Atk: 28
Fist
●Gladiator’s Right Ripper (PvP)
Dmg: 183-275, Speed: 2.60, Sta: 21, Hit: 8, Crit: 14, Resi: 9, Atk: 28
●Big Bad Wolf’s Paw (Big Bad Wolf, Karazhan) – Raid
Dmg: 142-264, Speed: 2.50, Agi: 15, Sta: 16, Crit: 18
●Reflex Blades (Dalliah the Doomsayer, Arcatraz) – Group
Dmg: 135-252, Speed: 2.70, Sta: 13, Hit: 16, Atk: 32
High End Instance Run Gear
Burning Crusade is a tad different currently than the original WoW. Before the expansion, a player and guild’s progression was a combination of tactics and gear, with a larger focus on the latter. What this meant is that if you were starting the game and reached 60 while nearly all guilds were in Blackwing Lair or above, you could never really join them without first doing the original 40 man zone, Molten Core.
In the expansion, the difference between raiding and grouping is one of tactics. Yes, gear does play a factor but not to the same extreme. Here’s an example. Before BC, the best non-raid dagger was about 45dps. Motlen Core was about 58 and Naxx was 73. Each a 20-30% increase on the former. In BC, the best non-raid is 71 and the first raid is 85, about a 15% improvement. Also, since raid groups are limited to 10-25 people, a lot more focus is presented to group tactics and less on sheer numbers.
Your general focus at 70 should be to reach 8000hp and 1200atk. The items I will list below can be attained in non-heroic 5-man instances or quests.

Chest
●Wastewalker Tunic of Assassination (Pathaleon the Calculator, Arcatraz): AC: 292, Agi: 28, Sta: 21, Atk: 54, 2 Red, 1 Blue
●Vest of Vengeance (Keli’dan the Breaker, Blood Furnace): AC: 232, Agi: 27, Sta; 18, Hit: 11, Atk: 42, 1 Red, 1 Blue, 1 Yellow
Feet
●The Master’s Treads (Random World Drop, check AH): AC: 191, Agi: 24, Sta: 19, Hit: 16, Atk: 48, Stealth: 1
●Felboar Hide Shoes (Quest in Shadowmoon Valley): AC: 191, Agi: 19, Sta: 15, Hit: 9, Atk: 68
Hands
●Wastewalker Gloves (Kargath Bladefist, Shattered Halls): AC: 183, Agi: 32, Sta: 33, Atk: 16, 1 Red, 1 Yellow
●Handgrips of Assassination (Aeonus, Black Morass): AC: 183, Agi: 25, Sta: 24, Hit: 17, Atk: 50
Head
●Helm of the Claw (Quest in Coilfang Resevoir): AC: 237, Agi: 25, Sta: 21, Hit: 14, Atk: 66, 1 Yellow, 1 Meta
●Stealther’s Helm of Second Sight (Quest in Shadowmoon Valley): AC: 226, Agi:24, Sta: 18, Hit: 13, Atk: 66, 1 Red, 1 Blue, 1 Yellow
Legs
●Warpscale Leggings (Warp Splinter, The Botanica): AC: 256, Agi: 32, Sta: 31, Hit: 14, Crit: 21, Atk: 56
●Leggings of Assassination (Murmur, Shadow Labyrinth): AC: 256, Agi: 40, Sta: 33, Hit: 22, Atk: 44
Shoulder
●Mantle of Perenolde (Epoch the Hunter, Escape from Durnholde): AC: 197, Sta: 24, Hit: 23, Crit: 23, Atk: 20, 2 Red
●Shoulderpads of Assassination (Talon King Ississ, Sethekk Halls): AC: 219, Agi: 25, Sta: 25, Atk: 43, 2 Yellow
Waist
●Burning Blade Devotee’s Cinch (Quest in Nagrand) AC: 141, Sta: 33, Hit: 22, Crit: 22
●Feralfen’s Skulker’s Belt (Quest in Zangarmarsh) AC: 133, Agi: 19, Sta: 27, Atk: 36

Wrist
●Spymistress Wristguards (Quest in Shadow Labyrinth): AC: 128, Agi: 18, Sta: 15, Hit: 15, 1 Red
●Brightdawn Bracers (Quest in Netherstorm): AC: 109, Agi: 13, Sta: 18, Atk: 36
Back
●Cloak of the Inciter (Blackheart the Inciter, Shadow Labyrinth): AC: 76, Sta: 15, Hit: 16, Crit: 18, Atk: 30
●Delicate Green Poncho (Quest in Nagrand): AC: 66, Agi: 14, Sta: 19, Hit: 14, Atk: 28
Neck

●Talon Lord’s Collar (Quest in Shattered Halls): Sta; 19, Hit: 21, Atk: 38
●Jagged Bark Pendant (Warp Spliter, Botanica): Agi: 26, Sta:15, Atk: 30
Ring
●Ravenclaw Band (Talon King Ikiss, Sethekk Halls): Agi: 20, Sta: 15, Hit: 13, Atk: 30
●Conquerer’s Band/Naliko’s Revenge (Quest in Shattered Halls): Sta: 27, Crit: 18, Atk: 34
●Ring of the Exarchs (Auchenai Crypts) Agi: 17, Sta: 24, Atk: 34
●Longstrider’s Loop (Nexus-Prince Shaffar, Mana Tombs): Agi: 16, Sta: 15, Hit: 11, Atk: 32
Trinket
●Hourglass of the Unraveller (Temporus, Black Morass): Crit: 32, Chance on crit to increase Atk by 300 for 10s
●Abacus of Violent Odds (Pathaleon the Calculator, Mechanar): Atk: 64, Use: Increase haste by 260 for 10s
●Core of Ar’kelos (Quest in Netherstorm): Atk: 52, Use: Increase Atk by 200 for 15s
●Bladefist’s Breath (Quest in Hellfire): Crit: 26, Use: Increase Atk by 200 for 15s
●Ogre Mauler’s Badge/Uniting Charm (Quest in Nagrand): Atk: 48, Use: Increased Atk by 185 for 15s
Weapons
●D: Whispering Blade of Slaying (Murmur, Shadow Labyrinth) 109-164/1.90, Sta: 21, Atk: 26, Dagger: 15
●D: Hungering Spineripper (Harbinger Skyriss, Arcatraz) 103-155/1.80, Sta: 13, Crit: 16, Atk: 30

●S: Edge of the Cosmos (Pathaleon the Calculator, Mechanar) 103-243/2.60, Sta: 13, Crit: 16, Atk: 30
●S: Illidari-Bane Broadsword (Quest in Terokkar) 135-252/2.70, 93Atk vs Demons
●M: Master Smith’s Hammer (Quest in Netherstorm) 108-202/2.60, Agi: 9, Sta: 7, Atk: 20
●M: Terrok’s Nightmace (Talon King Ikiss, Sethekk Halls) 100-187/2.00, Sta: 25, Mace: 19
●F: Reflex Blads (Dalliah the Doomsayer, Arcatraz) 135-252/2.70, Sta: 13, Hit: 16, Atk: 32
●F: Stromreaver Warblades (High Botanists Freywinn, Botanica) 80-149/1.60, Sta: 13, Crit: 21, Atk: 22
●Thrown: Mark V’s Throwing Star (Quest in Netherstorm), Agi: 7, Sta: 10, Hit: 7, Atk: 14
Though you don’t specifically need these exact items but they are relatively easy to acquire in 5 man groups and will keep you going for some time
. Using a combination of the items listed above, reaching 8000hp and 1200Atk should be simple enough.
Resists vs Stamina
Some people say rogues need a certain amount of resist to do certain encounters. As the game stands, this simply isn’t true. If you were to get 250 resist, you would still only have a 25% chance to completely resist a spell, 80% to resist 50% or more dmg. Stamina on the other hand will simply absorb the damage. Cloak of Shadows gives you a 90% chance to resist all spells every 60sec.
I will use Molten Core creatures here, since this is generally where people say you need 250 fire resist as a rogue. Of all the attacks you can take as rogue fighting from behind on normal creatures (not the bosses or their guards), you can resist 5 attacks. There are 7 melee attacks that will hit people who are fighting from behind and are NOT getting aggro. Stamina will combat the fire attacks and the melee attacks while 250FR will not.

All of the above being true as a general rule, it is still a good idea to have a few resist items lying around in your bags. There are the odd occasions where a bit of resist gear

will come in handy (Soccrates in Arcatraz for one). It’s a good idea to keep the resist items you find while leveling. You can always throw it on for that one fight.
Enchants and You
Enchanting is a very powerful profession. It takes a lot of money to master and a lot of time to get the very rare recipes. Usually if you’re in a guild there is someone who can help you out though if you supply the materials. There are also enchants that you can purchase or quest for. I will explain those here as well. Enchants only work on certain armor slots and certain weapon types.
Head
●Lesser Arcanum of Consitution (World Drop) + 100hp
●Lesser Arcanum of Voracity (World Drop) + 8Agi
●Glyph of Ferocity (Cenerion Expidition, Rev) Hit: 18, Atk: 24
●Glyph of X Warding (Mutliple Factions, Honored) +20 resist to X
Shoulder
●Greater Inscription of the Blade (Scryer, Exalted): Crit: 15, AP: 20
●Greater Inscription of Vengeance (Aldor, Exalted) Crit: 10, AP: 30
●Inscription of the Blade (Scyer, Honored) Crit: 13
●Inscription of Vengeance (Aldor, Honored) Atk: 26

Back
●Greater Agility (Enchanting) +15 Agi
Chest
Exceptional Stats (Enchanting): +6 Str/Agi/Sta
●Exceptional Health (Enchanting): + 150hp
Wrist
●Fortitude (Enchanting) +12Sta
●Assault (Enchanting) +24Atk
Hands
●Superior Agility (Enchanting) + 15Agi
●Assault (Enchanting) + 26Atk
Legs
●Nethercleft Leg Armor (Leatherworking) Agi: 12, Sta: 35
●Clefthide Leg Armor (Leatherworking) Agi: 10, Sta: 30
●Nethercobra Leg Armor (Leatherworking): Crit: 12, Atk: 45
●Cobrahide Left Armor (Leatherworking) Crit: 10, Atk: 40
Feet
●Boar’s Speed (Enchanting) Sta: 9, Speed: 7
●Surefooted (Enchanting) Hit: 10
●Dexterity (Enchanting) Agi: 12
Fortitude (Enchanting) Sta: 12
Weapons
●Mongoose – Chance to increase agility by 120 and attack speed
●Major Striking - +7 damage
●Potency - +20 Str
●Crusader – Heals you for 75-100hp and increases your strength by 100 for 15 seconds. Happens once a fight.
●Lifestealing – Does 30dmg to target, heals you for 30. In a fight, you can see this proc about every 10 seconds or so.
●Fiery Enchant – Does 40 fire damage. Procs every 5 seconds or so. Since it’s fire though, it is resisted by a lot of the higher end content who live in an active volcano.
●+15 Agility – Should be put on the offhand as it’s a passive upgrade.

I would suggest the Lifestealing enchant as you will save yourself a lot of healing in fights. If you find you take no damage and want to increase your damage output, then +7 damage will be your best bet. The mongoose enchant requires epic disenchants,

so you’re not going to see it available for a while. Most weapon enchants start at about 100g, so save it for a weapon you know you’ll keep for a while.

 

 


   
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