Subtlety Tree
Master of Deception (5/5)
Not taking this skill is a mistake. Gaining 3 levels of Stealth makes life SO much easier there’s no way to describe it until you try it out. This talent is almost overpowered considering where it is in the talent tree. Rogues live with Stealth. Having a better version just makes sense.
Opportunity (4/5)
20% increase in damage is great since it works on all damage attacks from behind. If you don’t use daggers, the talent is useless though. With daggers, you’re looking at a VERY large increase in damage, especially if you’re opening with Ambush. Proper talent management means you can be hitting for well over 2000 with a critical strike from Ambush.
Camouflage (2/5)
Moving faster in Stealth is nice in PvP. Moving faster in PvE means you have Dirty Tricks and need to move to another target asap. A very situational talent and you can
do without it. It does have its uses when you want to run through a zone in stealth, such as Scarlet Monastery. You can get this from an enchant on boots however.
Sleight of Hand (3/5)
Increased the amount of hate reduced with Feint is essential for any raid. It’s a very good place to spend talent points if you’re going down this tree.
Initiative (4/5)
75% chance of an extra combo point on a Stealth opening move. Might not seem like much but in PvP where combo point generation is key, this is an amazing talent. Thankfully it’s quite high in the talent tree and should be a talent you select if you want to maximize combo point generation. Less of a use in group PvE where you don’t get the chance to use openers all that often.
Dirty Tricks (4/5)
If you don’t have it, you can be making your grouping life more complicated. It has a few uses in solo play as you can get a good opener off but it’s in group play that this talent shines. Rogues sometimes get invites based solely on this talent due to its ability to stun creatures and save you some damage. With instance caps limiting the amount of players, tactics become even more important. Combined with a mage’s polymorph, this can very easily make some instances near trivial. If you do 5man runs, get it. If you don’t, ignore it.
Ghostly Strike (2/5)
You can basically have 15% dodge on command. It’s quite a large gain and if you have this talent, you should be using it all the time when solo. That being said, it’s not a skill you need to have, since it’s useless PvE past level 60 and has very little use in PvP since the Energy can be better spend elsewhere.
Improved Ambush (3/5)
Ambush is a very situational skill and as such any talent that only affect Ambush is a risky one. Sure, 45% chance of critical strike is nice to have but you can only use Ambush once every 30-40 seconds anyhow. All of that considered, combined with Remorselss Attacks, you’re looking at a 100% chance to crit when grinding.
Setup (2/5)
This talent loses nearly all use at level 60 since you should not bet getting hit. It’s a decent filler to get farther down the tree though.
Elusiveness (4/5)
25% less cool down is nice. Personally, I use Evasion whenever my opener misses. Obviously, the shorter the wait between uses, the better. Faster Blind and Vanish is great too as they are essential tools for PvP, hence the above average score. The downside is that it is further down in the Subtlety tree than most would like.
Serrated Blades (3/5)
Ignoring 300 armor per strike is decent enough. On a 5000AC mob, you gain 3%dmg. You get less and less as the armor goes up, well under 1% at 1000AC. However, you have to get it to get hemorrhage.
Heighened Senses (2/5)
Increases your stealth detection radius, which only affects other rogues and feral druids. The bonus to not getting hit is negligible. This talent will save you a few times but I don’t feel that this is a solid point investment over the long term.
Preparation (5/5)
Near essential tool for PvP as it can allow you to perform exceptional combos. Limited uses in PvE since the refresh on skills just isn’t necessary. Think about it this way, with this talent, you can use Vanish, Evasion, Cold Blood and Blind twice in one fight. If you’re going PvP you need this talent.
Dirty Deeds (4/5)
Only useful with 2 points invested but dang, it is useful. In PvP this really shines, as you’re strapped for Energy and you will more than likely open with Cheap Shot. In group PvE it’s less apparent than while in solo PvE. An extra 20 Energy saves you 2 seconds of waiting for Energy. It makes you a faster killer.
Hemorrhage (4/5)
When you buy the accompanying skills, this talent becomes very nice indeed. In a group, you’re looking at least 210 more base damage in 30 seconds or less. In a group, 30 physical hits will happen in about 8 seconds. In a raid, 30 hits happen in about 1 second. Solo, you can get 30 physical hits in about 15 seconds. Might not seem like much, but if you look at it as if you had a +7 enchantment to your weapon and the difference that
makes, you can really see the benefit of this talent. This is not a very efficient PvE talent and should be used for energy management in PvP.
Master of Subtlety (4/5)
Attackes breaking stealth and for 6s after cause 10% more damage. This is very similar to the Find Weakness talent but affects all damage you do. Really shines in PvP where you can 2-shot a cloth class with the damage bonus.
Deadliness (4/5)
As you get more powerful this has a larger and large effect on your damage output. Gaining 75AP on 750is nice, gaining 200 on 2000 is a lot better. It’s just so darn deep in the tree!
Envelopping Shadows (1/5)
Area of effect spells shouldn’t be a concern to you. That’s what Cloak of Shadows is for, especially considering the low % this talent gives. In PvP I am more concerned with the direct damage I’m taking. In group PvE, it can have some uses but the gain is too small to have a truly noticeable effect.
Premeditation (2/5)
Adds 2 combo points and doesn’t break stealth. Sounds good, but you have to be in melee range and has such a long timer. Also only have 5 seconds to attack or you lose the points. Not really an issue since you’re so close but it does mean you have to time things properly. This talent is designed for PvP.
Cheat Death (1/5)
When I first saw this talent, I thought “Wow, this is the true way to get out dying!” I tried it out and realized that when I’m about to die, saving 1 attack is not going to make a difference. Sure, the odd time it might save you because of a poorly times heal but on the whole, there’s really no real gain from this.
Sinister Calling (3/5)
The only downside is the depth of this talent. 15% more Agility is 75 more at 500base. That’s an increase to critical, dodge and attack power. All things you want to invest in.
Shadowstep (4/5)
In PvE, you generally have time to manoeuvre around your target. In PvP, positioning is key and the extra quick move behind the target can mean the difference
between winning and losing. Add to it the 20% gain to Ambush and Garotte (don’t bother with Backstab), you’re sitting pretty in both PvE and PvP. A very solid “last” talent.