Guide List
World of Warcraft Player Guide
WOW Alliance Guide
WOW Burning Crusade Guide
WOW Druid Guide
WOW Engineering and Mining Guide
WOW Gold Guide
WOW Guide
WOW Hunter Guide
WOW Insider Guide
WOW Mage Guide
WOW Paladin Guide
WOW Priest Guide
WOW Professional Guide
WOW Professional Guild Management Guide
WOW PvP Guide
WOW Raiding Guide
WOW Rogue Guide
WOW Shaman Guide
WOW Warlock Guide
WOW Warrior Guide
10.INSTANCES AND ELITES-10.2Instance List-Instance Strategies

Instance Strategies
This section is meant simply to point out certain facts that you need to be aware of for certain instances. Generally the concept is simply. Break the spawns with Sap/Polymorph, take down casters/healers first. Bosses have a tank on them and you spend your time not getting aggro. Every instance excluding UBRS, Scholomance, Stratholme, Molten Core and Onyxia you should have crippling poison applied. Here we go.
Deadmines
●Shredder does a ton of damage and spawns a goblin that does even more damage.
●When you kill a named creature or open a door, about 3 minutes after a patrol will come from behind (this does not apply when in the boat area).
●Van Cleef will summon aid continuously if all his guards are dead. Best bet is to have a tank handle him and kill 2 of the adds, then take out VC.
Gnomeregan
●Kill the Alarm Bots before everything else, they will summon help
●Stay behind all the mechs as they usually have a front breath attack that does a ton of damage
●When you reach the saboteurs, they drop bombs that do a lot of damage. See one drop, run back out of range.
●Final boss is a pain. You should have the ranged attackers also looking out for the bomb dispensers. If they activate, have them hit the buttons to shut it off and save a lot of damage.
●Take a peek for the Toxic Revenger and finish the quest to get the Triprunner Dungarees.
Scarlet Monestary
●Unless you are at 175 Lockpicking you need to enter the right wing of Scarlet Monestary to kill Doan to acquire the Scarlet Key. You need to do this wing if you are working on the quest to acquire the Black Menace/Sword of Serenity
●Herod summons about 30 non-elites after he dies. Use AE to kill them.
●The last one to enter is the Cathedral where you will need some good pulling skills to clear out the actual Cathedral.

●In the right wing of the Cathedral is a sconce (torch on the wall) that you need to twist to find another mob that drops greens.
●Clear out everything before attempting Mograine. Killing him results in Whitemane to appear who will heal Mograine and attack you.
Uldaman
●There are a lot of quests for this zone, meaning that you’ll be here for a while. There is a backdoor in the NE corner of the Badlands.
●Everything is pretty straightforward if not for the need of running around a lot.
●Last boss summons a lot of junk. Disregard it and kill him and the spawns will go away
Zul’Farrak
●Hunters in this zone will cast Hex, a 20 second spell that turns you into a frog.
●The Divino-matic Rod quest can be done simply by going PvP and killing the NPCs at the top then waiting for the ones at the bottom to come to you. If you are too close to the stairs you will aggro all of them and wipe
●The witch doctor will summon all corpses in the graves to attack you
●Antusul will summon a lot of basilisks, need to keep him away from the group and handle the additional spawns
Mauradon
●You need to kill Lord Vyletongue and Noxxion to get the parts needed to create the staff for the shortcut into the falls
●Vyletongue drops Satyr’s Lash and has 4 stealthed guards
●Orange side is deadly with the poison the maggots spew and the horrid video lag. The only reason to go to orange side is for a quest and to kill Noxxion for the staff
●Celebras has a lot of tree friends. Ignore them as he summons more and kill him then the trees.
●Tinkerer has a deadly flamethrowing attack from the front only.
●Landslide summons rock allies. Ignore them and kill him, they will despawn when he dies

●Princess casts fear and an AE knockback spell. If you see her cast the AE, run away and save the damage. Ideally you want a pet to tank her while the rogue adds more damage, everyone else is ranged damage
●Rotgrip drops Albino Crocscale boots and should be killed after the Princess by dropping down into the water
Blackrock Depths
●The dogs here ALL see through stealth
●The Shadowforge Key quest starts in Molten Span, the NPC can only be seen while dead. The architect is beyond the Ring of Law.
●General Angerforge needs to be tanked while everyone else kills his guards. He then needs to die quickly so that the rest of the guards walking in don’t kill you. When they appear, AE them and have the rogue kill the healers/ranged attackers
●Golem Lord room needs to be entirely cleared before engagine. Order goes Red Golem, Blue Golem, Golem Lord
●Embassador Flamelash means NO AE
●Don’t talk to anyone in the bar, unless they have ! above their heads
●To get Phalanx to open the door, buy 6 ales and give them to Rocknot
●Do not open all the vaults in the vault room. Leave the last one alone, have the tank open it and die, then pull the spawns one at a time
●The Lyceum spawns ultra fast and needs AE to clear. Find the 2 Flamekeeper, loot the torches and run to light the torches to open the doors. You have 3 minutes to do this from the first looting
●Stay out of the flames when fighting Magmus, they do more damage than him
●If doing Princess quest on Emperor, have a pet offtank the Princess and pull the Emperor away. This is the only place where Wound Poison is effective.
Scholomance
●The bone golems need to be chain stunned. Need to kill Rattlegore to move on.
●Ghouls make a poison cloud when they die. Stand in it for the duration and you’ll be dead
●In Vectus’ room, do not talk to anyone
●In the multi stage area with 6 rooms, pull everything outside
●The top left room with Lorekeeper Pokelt needs to be completed with AE

●The Ravenian can be pulled without aggroing the water next to him, usually
●Bonewarders will AE cleave for 800dmg. Do not fight more than 1 at a time.
●Darkmaster Gandling appears when Lucia is dead. He will randomly port someone into one of the 6 rooms (that’s why you clear them) along with 4 non-elites. Kill them and head back to the fight. He drops the class head items
Stratholme
●Left side is Scarlet Side (humans), right side is Undead
●Kill the Courrier on left side to get the postbox keys. If you open enough, the Postmaster spawns
●Kill the conjurers first, above all else. Then the Battle Mages.
●When on the Cannonmaster, designate people to operate the cannons to kill the additional attackers
●There are certain areas in the Scarlet Side that when cleared will spawn undead who rush in behind you
●When killing Balnazaar, everyone in the room. When he dies, the entire Scarlet Side becomes full of undead and Timmy the Cruel spawns outside
●Baroness will possess someone until they are at 40% health then leave.
●When killing Abominations, heal up before the last pull as this will summon Ramstein.
●Ater his deaths, a bunch of non-elite rush in, 4 minutes after that the doors open again and some large undead guards will attack. He drops the class leggings.
●The Baron’s room is safe on the left side if you’re 58+, when you engage he closes his doors
Lower BRS
●Key to Upper BRS quest starts before first bridge. Stick to left wall, climb up rubble and talk to the NPC. Need to do multiple runs killing Voone, Ommok and Wyrmthalak
●Shadowhunters can drop Shadowcraft Belts and Gloves
●Shadowhunter Vosh'gajin drops the Shadowcraft Gloves
●Bijou’s Belongings are in the tent area before the spiders on the ground. You cannot solo to it and cannot see it in a raid.

●The Crystal Spiders need AE. Kill the little ones before the large ones as they spawn more little ones once they die
●The Ogre event after the spiders can kill any group. Make sure you are prepared before clicking on the pile of skulls (the pikes are near Ommok, looks like they are brimming with electricity)
●Wyrmthalak throws people in the air, so pull him underneath the rock bridge he stands on, that way you hit the top of the rock and don’t get damage
Upper BRS
●You need to complete the key quest from Lower BRS first to be able to access this area, or have someone that already has the key
●Kill the summoners first. Kill all the prison cells to open the next way.
●When you start the Pyroseer Event, have everyone in the room as the doors close. AE the orcs
●Try your best to avoid all the eggs. Touch one and about 8 dragonlings spawn
●If everyone is 55+ you can just move East and jump off the platform into the arena. When you jump, stick to the right wall and drop all pets
●The room before the Beast needs some good offtanking as there are 6 creatures to pull. Kill the Fire Tongues first
●The Beast casts knockback on his target and AE fear. Start with a tank and have paladins heal him until the group attacks. This way the aggro stays on tanks during fear. If he drops Finkle’s Skinner give it to a skinner with 300 skill and then skin the Beast. Has a chance to drop Skin of the Beast and spawn a gnome NPC that starts the Bloodthirst BP quest
●In the General’s room, same rules apply as with the room before the Beast. After the first group kill, a patrol will come by. Same after second group pull.

●General needs to be off-tanked and the guards need to be pulled away so no one gets the General’s DoT by accident. Kills both adds then the General. Only 1 blood drops per raid. General drops the class chest items. Generally, a tank takes the general, a

hunter pulls one guard away into the Beast’s room and the raid takes the first guard. Hunter comes back, kill the 2nd then everyone on Drakk.
Dire Maul
●There are 3 entrances to this instance. East, North and West. North and West are joined together once inside.
●All dogs see through Stealth
●Lethendris can be farmed with 2 rogues.
●There are class books that drop here for a trinket. The rogue one has 10FR and 2% to hit.
●Librams also drop in this zone
Zul’Gurub
●Designed for 20 players.
●Need to kill 5 hight-priests to be able to effectively kill Hakkar. You can do it in any order.
●Nature resist is recommended as there are a lot of poisons
●Hakkar life-siphons very 30 seconds or so. Easiest way to kill him is to pull a Son of Hakker, everyone gets poisoned and Hakkar with siphon that away and lose 10% of his life.
●To acquire items from ZG, you need to loot the various drops and turn them in for rewards(5 pieces per class), which is also based on your faction.
●You should try and acquire the Belt of Preseved Heads and the Zandalarian Hero Medallion.
●If you have 300 fishing, there’s a quest to summon an additional boss in the waters. You’ll need a mudsunk lure.
●This zone is meant as a step up from UBRS and into Molten Core.
Molten Core
●The attunement quests starts near the entrance to BRD. You need to enter Molten Core and get a fragment at the entrance. A rogue can do this solo, with some hard work.

●There is a lot to be said about this instance but from a rogue’s perspective you want to enter the area with 4000hp unbuffed and with a lot of bandages. Attack everything from behind even if you use swords. Some targets randomly change targets, it’s not anyone’s fault. The

first few bosses can be competed with a balanced group of 30 that are well equipped. Success depends largely on guild communication.
●Most bosses need to be offtanked while their guards are killed.
●Ancient Core Hounds must be killed within 10 seconds of each other or they will respawn. So it takes 5 tanks and a lot of target switching to do this event.
●Majordomo needs some good timing. Kill 1 elite, then 4 guards, then the rest of the elites. As you are killing, each member left over gets more powerful. Once the guards are gone, Majordomo gives up.
●Ragnaros has a very strong fire attack, so put on the fire resist gear(200 unbuffed). Every 3 minutes, he summons 8 guards and submerges. After 90 seconds, he comes back regardless if they are dead or not. The goal is to kill him before he submerges twice.
Onyxia’s Lair
●There is a LONG chain of quests to complete before this. It starts here http://www.wowwiki.com/Drakefire_Amulet
●Same rules for a rogue as with Molten Core. Fire Resist is actually more useful here. Expect to die a few times while killing her.
●Avoid the hatcheries!!!!
●She has 3 stages. The first is pure melee, with some fire breath on the front. Use autoattack & slice and dice only. Keep the DPS fairly low. The second comes at about 65% and she starts to fly. Only ranged attacks work and she can cast a huge AE fireball in the middle of the room. Basically, everyone stands equal distance from each other. Stage three starts at 25% back to pure melee. The ground erupts lava in the cracks, which you can avoid and she can cast AE fear.
Blackwing Lair
●The attunement for this quest is simple enough. Kill the Quartermaster just outside of the entrance to BRS, then head to the opposite side of the entrance and talk to the Orc. You’ll need to kill Drakk inside UBRS and touch the crystal orb behind him. Very easy.
●The Suppression Room is about the only place in the game where you’ll use Detect/Remove Traps.

●Never stand behind an opponent, always on their side. Nearly every boss has some massive attack for their back end.
●When attacking Vael, you need to pull out all the stops. You basically have 3 minutes to kill him or the raid wipes.
●The instance can have 2 or 5 possible types of dragonkin. Black, Blue, Bronze, Green and Red. They affect Chromaggus and Nefarian encounters heavily.
●Chromaggus debuffs everyone according to the following: Black=Fire Damage + 100%, Blue = 70% movement, 50% casting and 50 mana drained/s, Bronze = random 4 second stun (hourglass sand is the only cure), Green = 50% healing, 250dmg/5s, Red = 50dmg/3s, heals Chromaggus on death. 4 of the 5 can be debuffed and should once you have 3 on you.
●Nefarian is a 3 stage event. First one, he summons 42 elite dragonkin, according to the 2 types of the instance. Black = Fire/Shadow Resist, Blue = Drains mana, lowers attack speed, Frost/Arcane Resist, Bronze = Reduce attack speed, Arcand resist, Green = Stun and Nature resist, Red = Fire resist. Stage 2 he’ll summon random players. Rogues get summoned in front of him for 30 seconds, immobilized. Stage 3, all the elites repop as normal undead. Once they are dead, back to stage 2.
Naxxramas
●People are just starting this instance. Lair of Lich Lord Kel’Thuzad.
●To attune, talk to an NPC in Light’s Hope Chapel in EP. The requirements change based on your faction with Argent Dawn but can all be purchased from the AH.