Opera Event
Everyone loves the theater, even the undead inhabitants of Karazhan. After killing Moroes and the optional Maiden of Virtue, the Opera Event is required next to progress through Karazhan. From the ballroom outside of Moroe’s room (banquet room), use the entrance to go up the stairs and straight to another hallway, passing the courtesan hallway that leads to Maiden of Virtue’s room. Once you get to this hallway, you can see the crowd waiting for the play to begin. Follow the hallway to the right to go back stage
Here is the raid group members’ chance to be on the stage!
Possible Performances
There are three possibilities of plays for this event: Big Bad Wolf, Romulo and Julianne, and The Big Bad Wolf.
The Big Bad Wolf
The Big Bad Wolf is actually a worgen.
Little Red Riding Hood – The Big Bad Wolf casts this on a random target. It changes the players form to a gnome with a red hood and cape. The debuff increases the target’s speed by 50 percent but reduces armor to zero. The Big Bad Wolf chases this target so run away little girl!
Terrifying Howl – This is an instant AoE fear that causes players to run in fear. It is cast every 30 seconds.
Wide Swipe – This instant ability stuns the target for 4 seconds. If this ability is used on the Little Red Riding Hood, it will kill the player.
Romulo and Julianne
This encounter has three phases. In the first two phases, Romulo and Julianne are fought separately. Both of them must be fought in the third phase.
Julianne – Julianne is a caster
Blinding Passion: This spell does holy damage. It takes 2 seconds to cast and leaves a DoT on the target that does 6,000 holy damage points over 4 seconds.
Devotion: A buff Julianne places on herself that increases both her casting speed and damage dealt by 50 percent for 10 seconds.
Eternal Affection: This heal takes 2 seconds to cast. It heals a friendly target for over 50,000 hit points.
Powerful Attraction: This shadow spell stuns the target for 6 seconds.
Romulo – Romulo is a warrior.
Backward Lunge: A physical attack that strikes targets behind Romulo. It inflicts weapon damage.
Deadly Swathe: This physical attack that strikes at targets in front of Romulo. It also inflicts weapon damage on up to 3 targets.
Daring: A buff placed on Romulo that increases both his physical damage dealt and attack speed by 50 percent.
Poisoned Thrust: This poison reduces all of the affected player’s stats by 10 percent and can stack for up to 8 times. It can be dispelled.
Wizard of Oz
In the Wizard of Oz encounter, the raid group must simultaneously handle four mobs and once they are killed, defeat another mob.
Crone – The Crone only appears after all of the five mobs are defeated. The Crone has 150,000 hit pints and casts both Cyclone and Chain Lightening spells. The Chain Lightening spell does 3,000 damage to at least five targets.
Dorothee – She attacks targets at random so she can not really be tanked nor can her spells be interrupted. She casts an AoE fear spell and a Water Bolt spell that does 2,500 frost damage points to a target. She and the Crone share the same amount of hit points.
Roar – This mob has 110,000 hit points. He does around 3,000 melee damage to cloth wearers and casts an AoE fear spell. Roar can be feared.
Strawman – This mob has the same amount of hit points that both Roar and Tinhead have. He melees cloth for roughly 4,000 melee damage on cloth wearers. The Strawman becomes confused and disoriented after taking any type of fire damage.
Tinhead – This mob has a cleave ability that hits up to 3 targets and does a maximum of 4,000 damage points to cloth wearers. He melee hits do approximately 2,000 on plate armor. He’ll gather a Rust debuff after being in the fight after awhile and become easy to kite around the stage.
Tito – This pup is summoned by Dorothee and only has 35,000 hit points. He interrupts and silences casters as often as he can. If he dies before Dorothee, she will enrage.
The Pull and Position
Talk to the friendly stagehand to start the play. The group stands down stage grouped together in the center of the stage.
Battle
The Big Bad Wolf
Only one tank is needed for this fight and the tank should drag the wolf away from the raid. The rest of the raid members should group together, excluding melee damage dealers, and this positioning should be maintained during the fight. This way the Big Bad Wolf is always following Red Riding Hood in the same direction: clockwise or counter clockwise skirting around the edges of the stage.
If possible, keep fear ward up on the tank or have the tank stance dance to avoid being feared. While the Big Bad Wolf is running after Little Red Riding Hood, the tank should continue building rage on him and follow him around the stage.
Damage dealers should never stop damaging the Big Bad Wolf, even while he is chasing Little Red Riding Hood. Speaking of damage dealers, a tip for melee damage dealers is that the Big Bad Wolf briefly targets the player that will become the next Red Riding Hood for a few seconds before switching back to the tank and then casting. Melee players may find this useful in getting a headstart.
Romulo and Julianne
Julianne is a caster and Romulo is a warrior. In the first two phases, the raid fights each of them individually. The raid gets the pleasure of fighting both Romulo and Julianne.
Phase One
In this phase, the raid meets Julianne. The main tank or the off-tank can tank her during this phase. The off-tank could use this phase to become familiar with her abilities. Dispel and steal her buffs and interrupt her spells. She cannot be silenced but using other abilities work well.
Phase Two
Once Julianne dies, Romulo spawns to avenge her death. He is a warrior with a little less than 200,000 hit points. He is purely a melee boss and hits quite hard so the main tank should be tanking him. Watch his buffs and dispel or steal them whenever possible. Try to move him away from where Juilianne died. Romulo can be disarmed and should be liberally, especially when he gains the Daring buff.
Phase Three
Both Julianne and Romulo spawn and must be handled simultaneously. Besides doing everything the raid group was doing before, there is one added trick to this phase is that they need to both die within 10 seconds of one another.
To do this, two groups must be created: one for Julianne and the other for Romulo. Julianne must be prevented to heal so make sure the interrupters on her. Dispel Romulo’s buff and Purge Julianne’s Purge. Do whatever they can to devour, dispel or steal the buffs since leaving them on can wipe a raid. The two damage groups need to communicate with each other and watch the health of both mobs. If one of them is about die, the damage dealers must switch to the other so that they both die within the same time. If Romulo is between 10 and 5 percent, wait until Julianne is down to 15 percent before putting Dots on Romulo to kill him. DoTs should stopped being placed on Romulo at 30 percent until Julianne is about to die.
Wizard of Oz
While the encounter is being presented to the crowd, decide on a kill order Excluding Dorothee, all of the mobs are susceptible to crowd control abilities. Tinhead and Tito should be tanked when it is their turn to be killed. The off tank should focus on gaining aggro on Roar when he is active and Strawman. No matter what kill order is decided, Dorothee should be first because she is the most dangerous. Kill her quickly before she wipes the raid. She’ll summon Tito, who
can be crowd controlled. Do not kill Tito before killing Dorothee first. If the raid happens to kill Tito, she’ll enrage and do even more damage.
The Tinhead should be tanked by the main tank because he does deal high amounts of melee damage. He’ll start to rust and slow down as the fight continues. As he slows down, the main tank can start to kite him around the room.
While the raid kills other mobs, Roar and Strawman can be crowd controlled. Roar is similar to the cowardly lion and can be feared. He may run off the stag though so fearing him again may be tricky since he may spend a good deal of time out of line of sight. The Strawman has deserving fear of fire. If he is hit by a fire spell, he runs around disoriented for 6 seconds. Have a caster with the appropriate fire ability control the Strawman until the raid group is ready for him.
The Crone is last mob to spawn. She needs to be tanked. Her cyclones are avoidable but if they catch a player, the player is tossed into the air and will take fall damage. Slow fall abilities can negate the fall damage. The raid members also need to be spread out to minimize the amount of players take Chain Lightening damage.
Each encounter is different and a few have a great deal going on in the fight. If a wipe happens, make sure everyone is downstage for recovery purposes. Once the Opera Event is completed, the second entrance to Karazhan opens up and the raid gets access to the Broken Stairs area, which lead to the rest of the bosses.
The Curator
The Curator is not an optional boss. Go up the broken stairs after completing the Opera Event by either fighting the bosses after the Opera Event or opening the second entrance to Karazhan. Most guilds choose option B. Run out side the instance and make a left and cross the stream. To the group’s immediate left is a tower, go up the tower and across the bridge to Karazhan. Enter the instance and go up the broken steps to the left. Avoid rooms that are off to the side of the stairs.
Abilities
Curator has a high amount of armor and over 600,000 hit points. He is immune to arcane spells, mana drains, poisons, and bleed effects. He melees tanks for about 3,000 damage points per hit
Astral Flares: Curator summons these during the fight. Each one has 12,000 hit pints.
Arcing Sear – This is a chaining spell that chains to as many as three players within 10 yards and deals 800 arcane damage points. The flares cast this spell quickly.
Berserk: Ten minutes after Curator is engaged, he enters a Berserk stage. He places a debuff on the raid group that increases arcane damage taken by targets by 500 percent.
Enrage: Once Curator’s health drops down to 15 percent, Curator’s melee and spell damage increases but he does not summon any more astral flares or evocates.
Evocation: When Curator runs out of mana, he stops and channels this spell for 20 seconds to restore his mana. During this phase, attacks on Curator increase in damage by 200 percent.
Hateful Bolt: This spell is a direct damage spell that does 6,000 arcane damage points to a random target.
The Pull and Position
To engage Curator, the tank simply needs to shoot Curator to pull him to the spot where he is going to be tanked. Most guilds pull Curator so that most of the raid is standing in a half moon with the backs to the back wall of the hallway he patrols. The tank
pulls Curator to the center of the room, closer to the entrance the raid entered through, and the raid moves up to stay at max range.
Melee damage dealers that are responsible for handling the flares stay on Curator until the flares are about to spawn and then move between Curator and the rest of the raid. Most raid groups have a soaker that takes the Hateful Bolt damage.
Battle
Curator spends most of this fight switching from summons flares to evocating for mana. The last phase is when he enrages.
Flare Phase
Curator attacks the main tank, summons astral flares, and casts hateful bolts. He is rather busy in this phase and makes healers rather busy as well. Healers need to keep both the tank and soaker’s health topped off at all times. If a soaker does not have full health, the Hateful Bolt spell will hit another player.
During this phase, the soaker remains on the Curator and maintains the second position on Curator’s aggro list. While the soaker stays on Curator, many of the other damage dealers should switch to the astral flares to kill them quickly. Try to kill them within 7 seconds since one spawns every 10 seconds. Melee damage dealers should do their best to pull the flares away from other raid members to minimize the amount of players taking sear damage. Initial aggro from the flares can go to anyone but the players responsible for killing them can easily pull aggro by doing damage to them.
Evocation Phase
The Curator runs out of mana and begins to channel his Evocate spell to bring his mana back to full. He stops all attacks at this time to channel this spell and is weakened while doing so. All damage dealers should be on Curator at this time. If healers have enough mana, they should damage him as well. If they do not, take the time to regenerate some mana before he switches to the Flare Phase. Once Curator’s mana regenerates to full again, Curator enters the Flares Phase again.
Enrage Phase
This phase begins when Curator’s hit points drop to about 15 percent. Curator’s spell casts and melee attacks are cast more frequently. He does stop summoning astral flares and stops evocating as well. All damage dealers focus on Curator during this phase.
This fight may take a few attempts while the raid adjusts to the amount of healing needed. Adjust the strategy based on the raid group. Do not be tempted to switch gear to arcane resistance gear because mana is going to be an issue already with this fight. Damage dealers should work together when doing damage to Curator. Warlocks should cast Curse of Doom so that it goes off before Curator evocates. When evocation occurs, switch the curse to one that will benefit both warlock and mage damage. Pets such as fel hunters and shadow fiends should be on Curator, particularly when he is evocating.