Warsong Gulch is a 10v10 capture the flag style battleground. The victor is the first to achieve 3 flag captures. WSG is the first battleground players will encounter – it has brackets from 10-19 all the way up to the ultimate level 60 bracket.
Aim
The aim is to capture the flag 3 times. The first to do so will win the match and the battleground will end. WSG is the most simple battleground – it features the smallest map space, and has the least complicated means of achieving victory. Some classes are particularly suited to WSG, like the druid.
Strategies
An essential element of a good WSG team is the druid. The effectiveness cannot be understated. This is due to Travel Form, which is an instant cast spell which increases (at base level) run speed by 40%. It removes snare effects when cast, and makes the druid immune to polymorph. This form gets much stronger with some items. The 4 piece blue PvP set makes travel form 55% speed increase. This makes the druid the fastest flag runner in the game.
If you don’t have a druid, a shaman with Ghost Wolf and the blue PvP boots can also run at 55%. Unfortunately, they have the disadvantage of not being able to remove snares, as well as their Ghost Wolf not being instant cast. However, they can make a suitable temporary replacement.
A better replacement for a druid is a preparation rogue. They can snatch a flag and return it before anyone realises it has been taken, but it requires much more careful timing and good luck/good planning with powerups along the way.
A warrior, although not as fast as a druid or a rogue, is a very good flag carrier, but only with backup. This is because of the high damage mitigation capacities of the warrior, who can switch to defensive stance for 10% mitigation across the board, as well as equipping defensive armour to help reduce melee damage.
It is always best to try and stay out of battlegrounds when you are at the lower end of your bracket. A general rule is anything below x6 (16, 26, etc.) shouldn’t enter. This is because you are at a significant disadvantage, as you will have lower damage spells, less talent points, and lower quality gear.
There are 3 power-ups available in both WSG and AB. As mentioned, the Speed powerup spawns in both tunnels, and increases movement speed by 100% for 10 seconds. This is an excellent powerup for getting away from the flag room once you have grabbed it. For that reason, if you are on defence, you should regularly check the spawn and grab it if it is up. If you don’t, your opposition will have a significant advantage. For the same reason, it is good to have at least one person take the tunnel exit when they spawn instead of the top exit.
The other two powerups can be found in the small huts just outside each team’s base. One side will contain berserking, which increases damage caused by 30%, and increases damage taken by 10%. It also increases your size by 10%. Obviously, you shouldn’t take this if you are a healer. This is an extremely powerful buff – especially so for classes with cast and forget spells, like priests and warlocks, as they generally won’t be affected by the increased damage taken component, unless they jump into the fray.
The other buff is restoration, which restores 10% of your health and mana every second for 10 seconds. This is a great buff to grab between battles, but it can also be used in combat. While any damage will remove the effect, even a second or two will help you. As long as your opponent is not right on top of you, you can grab it and get at least a small benefit.
Rewards
There are some good quality rewards to be had from WSG, mainly in the leg and wrist slots at epic level. The blue ring rewards are also of high quality and relatively easy to get, as they are available at honoured level.
The first item available is a trinket, which has a stamina bonus as well as another stat depending on class. This is one of the only trinkets with stamina on it, and is very easy to get.