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6.TALENTS-6.3Survival

Monster Slaying
Description:
Increases all damage against Beasts, Giants and Dragonkin and increases critical damage caused against beasts, Giants and Dragonkin by a percentage.
Ranks:
Rank 1- 1% extra damage and critical damage.
Rank 2- 2% extra damage and critical damage
Rank 3- 3% extra damage and critical damage
Usefulness:

Commentary:

This is the first of your “slayer” talents. They are frankly very weak because they are so situational and Monster Slaying is not as useful in endgame as Humanoid Slaying.

 

Humanoid Slaying
Description:
Increases all damage caused against Humanoid targets by a percentage and increases critical damage caused against Humanoids by a percentage.
Ranks:
Rank 1- 1% extra damage and critical damage
Rank 1- 2% extra damage and critical damage
Rank 1- 3% extra damage and critical damage
Usefulness:

Commentary:
Humanoid Slaying if more usual than Monster Slaying in endgame because nearly all raids are filled with humanoid targets. Even with that it is still mostly a filler talent and you will only need to put two points in this if you take Hawkeye.

Hawk Eye
Description:
Increases the range of your ranged weapons.
Ranks:
Rank 1- Weapon range increased by 2 yards.
Rank 2- Weapon range increased by 4 yards.
Rank 3- Weapon range increased by 6 yards.
Usefulness:

 

Commentary:
Pretty much a necessity for any build. The more distance you can get between yourself and the enemy the longer you will survive. This is useful in PVP and PVE and since it is a first tier talent you won't have to spend more talents to reach it. The only time you wouldn't put points in this is if you are aiming for a BM/MM hybrid spec and can't afford to put point in this.

Savage Strikes
Description:
Increases the critical strike chance of your Raptor Strike and Mongoose Bite by a percentage.
Ranks:
Rank 1- 10% extra critical strike chance.
Rank 2- 20% extra critical strike chance.
Usefulness:

Commentary:
This is a nice starter talent at the very low levels when you have just got your pet and will still melee a bit. There are also some PVP builds that use this in case the enemy gets into their dead zone.

Entrapment
Description:
Gives your Immolation Trap, Frost Trap, Explosive Trap and Snake Trap a chance to entrap the enemy, preventing them from moving for 4 seconds.
Ranks:
Rank 1- 8% chance to entrap the enemy.
Rank 2- 16% chance to entrap the enemy.
Rank 3- 25% chance to entrap the enemy.
Usefulness:

Commentary:
An excellent talent for helping crowd control enemies. Incredibly useful in PVP and somewhat useful in small group PVE. Depending on how often you use traps you will definitely want to put three points in this.

Deflection
Description:
Increases your Parry chance
Ranks:
Rank 1- 1% extra chance to parry.
Rank 2- 2% extra chance to parry.
Rank 3- 3% extra chance to parry.
Rank 4- 4% extra chance to parry.
Rank 5- 5% extra chance to parry.
Usefulness:

Commentary:
Parry is not an important stat to a hunter because they should never be in melee range. You might want to put points in this however if you are going to pick up Counterattack further down. Since it relies on parry this talent becomes more useful. Primarily a PVP talent for melee hunters.

Improved Wingclip
Description:
Gives your Wingclip a chance to immobilize the enemy for five seconds.
Ranks:
Rank 1- 7% chance to immobilize.
Rank 2- 14% chance to immobilize.
Rank 3- 20% chance to immobilize.
Usefulness:

Commentary:

This is another PVP talent, but it is also useful for kiting enemies in PVE. The immobilize effect is very useful in both situations.

Cleaver Traps
Description:
Increases the duration of Freezing and Frost traps, the damage by Immolation and Explosive traps and the number of snakes summoned from Snake trap.
Ranks:
Rank 1- 15% extra duration, damage and snakes.
Rank 2- 30% extra duration, damage and snakes.
Usefulness:

Commentary:

The damage from fire traps and snakes is somewhat useful, but the extra duration on your ice traps is very worthwhile, especially if you have Entrapment. The extra duration is also helpful for CCing in small groups. Keep in mind that on PVP targets your freezing traps will never last longer then ten seconds, but it does seem to help with diminishing returns on chain trapping. The extra duration on Ice trap is also very nice for PVP when defending a base.

Survivalist
Description:
Increases your total health.
Ranks:
Rank 1- Total health increased by 2%
Rank 2- Total health increased by 4%
Rank 3- Total health increased by 6%
Rank 4- Total health increased by 8%
Rank 5- Total health increased by 10%
Usefulness:

Commentary:
A rather weak buff overall. If you have enough points to get to the next tier you shouldn't put any points in this. It can make a nice filler talent for later teirs though.

Deterrence
Description:
When activated, increases your dodge and parry chance by 25% for ten seconds.
Ranks:
Once Rank
Usefulness:

Commentary:

A useful talent for those times you are surprise attacked and can't run away. After activating this you will have time to use Counterattack or Wing Clip and run out of range.

Trap Mastery
Description:
Decreases the chance enemies will resist trap effects.
Ranks:
Rank 1- 5% chance to not resist
Rank 2- 10% chance to not resist
Usefulness:

Commentary:
I haven't had my traps resisted enough to make this worth while. Unless your are going to be a trap master hunter you shouldn't bother with this.

Surefooted
Description:
Increases hit chance and increases the chance movement impairing effects will be resisted.
Ranks:
Rank 1- Hit chance increased by 1% and snare resist increased by 5%.
Rank 2- Hit chance increased by 2% and snare resist increased by 10%.
Rank 3- Hit chance increased by 3% and snare resist increased by 15%.
Usefulness:

Commentary:
+hit is very important to a hunter and this is the only talent that directly increases it. With this talent you can use a Survival build without gimping your ranged DPS. If you are a BM or MM hunter it probably isn't worth spending points to reach it though. The snare resistance is also very good in PVP so other players don't get into your dead zone. But +hit isn't as vital in PVP.

Improved Feign Death
Description:
Reduces the chance your Feign Death ability will be resisted.
Ranks:
Rank 1- 2% chance to avoid resists.
Rank 2- 4% chance to avoid resists.
Usefulness:

Commentary:

This talent is somewhat lackluster and not worthwhile until endgame. Feign Death is used to wipe threat in raids and abort bad pulls in groups. The extra chance of avoiding a resist is not worth the points in my opinion. Even if you need access to the next tier consider some of the other talents below it.

Survival Instincts
Description:
Reduces all damage taken and increases attack power.
Ranks:
Rank 1- Damage reduced by 2% and attack power increased by 2%.
Rank 2- Damage reduced by 4% and attack power increased by 4%.
Usefulness:

Commentary:

The damage reduction part of this talent is nice, especially when farming. The extra attack power is very nice and will help you DPS with a survival build. If you have enough points to reach the next tier it's no big deal if you miss it or only put one point in here.

Killer Instinct
Description:
Increases your critical strike chance by a percentage.
Ranks:
Rank 1- crit chance increased by 1%
Rank 2- crit chance increased by 2%
Rank 3- crit chance increased by 3%
Usefulness:

Commentary:
Another talent that helps your DPS. While you will mostly be using it with ranged attacks, it also applies to your melee attacks like Mongoose Bite or Counterattack.

Counterattack
Description:
A strike that becomes active after parrying an opponents attack. Does damage and immobilizes the target for 5 seconds. Cannot be blocked, parried or dodged.
Ranks:
Rank 1- 40 damage
Rank 2- 70 damage
Rank 3- 110 damage
Rank 4- 165 damage
Usefulness:

Commentary:
Another excellent survival talent for escaping melee. Combined with Deterrence you will be able to escape nearly any fight and retreat out of your dead zone.

Resourcefulness
Description:
Reduces the mana cost of all traps and melee abilities and reduces the cooldown of all traps.
Ranks:
Rank 1- Mana cost reduced by 20%, cooldown reduced by 2 seconds.
Rank 2- Mana cost reduced by 400%, cooldown reduced by 4 seconds.
Rank 3- Mana cost reduced by 60%, cooldown reduced by 6 seconds.
Usefulness:

Commentary:
The mana reduction aspect of this talent is somewhat useful, but you will only really notice it when you are low on mana. The cooldown reduction though is incredible, especial for a PVP build.

Lightning Reflexes
Description:
Increases your agility by a percentage
Ranks:
Rank 1- Agility increased by 3%
Rank 2- Agility increased by 6%
Rank 3- Agility increased by 9%
Rank 4- Agility increased by 12%
Rank 5- Agility increased by 15%
Usefulness:

Commentary:

The more agility you have, the stronger this talent will be. If you focus on agility over attack power because of crit, dodge and parry then this is definetly worth five points. If you focus on other stats like attack power and +crit you will find it less useful.

Thrill of the hunt
Description:
Gives you a chance to regain 40% of the mana cost of any shot when it critically strikes.
Ranks:
Rank 1- 33% chance or restoring mana.
Rank 2- 66% chance or restoring mana.
Rank 3- 100% chance or restoring mana.
Usefulness:

Commentary:
If you have a high crit chance this will let you focus less on intellect gear and more on damage stats. This is especially true if you take up Resourcefulness as well. If you have a large mana pool though or have a very low crit chance don't bother taking this talent.

Wyvern Sting
Description:
A shot that puts the target to sleep for 12 seconds. Any damage will wake the target. When the target wakes up the sting causes nature damage over 12 seconds.
Ranks:
Rank 1- 300 damage over 12 seconds.
Rank 2- 420 damage over 12 seconds.
Rank 3- 600 damage over 12 seconds.
Usefulness:

Commentary:
This is a situational ability. Since it has a cast time and can only be fired from range it can't be used as an escape ability. It IS a very useful crowd control ability however in both PVP and PVE. In PVP you can use it to keep an extra person out of the fight while your group gangs up on the other. And if you time things carefully you can use it to kite trap an enemy in PVE and in instances. If you have gone this far in the tree you should definitely take it.

Expose Weakness
Description:
Your ranged criticals have a chance of giving the enemy an Expose Weakness Debuff. All attackers have their attack power increased against that target by 25% of your agility for seven seconds.
Ranks:
Rank 1- 33% chance of giving the Expose Weakness debuff.
Rank 2- 66% chance of giving the Expose Weakness debuff.
Rank 3- 100% chance of giving the Expose Weakness debuff.
Usefulness:

Commentary:
This is a great buff when playing with a melee heavy group. Since the buff doesn't apply to just the people in your group it is excellent in a raid or in large scale PVP. The longer you fight a target the more noticeable the effect so it leads itself more to PVE than PVP.

Master Tactician
Description:
Your successful ranged attacks have a six percent chance of increasing your critical strike chance with all attacks by a percentage for eight seconds.
Ranks:
Rank 1- 2% increased critical strike chance.
Rank 2- 4% increased critical strike chance.
Rank 3- 6% increased critical strike chance.
Rank 4- 8% increased critical strike chance.
Rank 5- 10% increased critical strike chance.
Usefulness:

Commentary:
This is designed to help survival hunters DPS in PVE. With the extra critical strikes, combined with Expose Weakness, your DPS will be high enough for groups and you will provide more group utility as well. While you can do well in a raid you will really shine in small groups where you can help CC with the other abilities you have learned in this tree.

Readiness
Description:
When activated the cooldowns on all of your hunter abilities are reset.
Ranks:
One rank.
Usefulness:

Commentary:

This is by far your worst 41 point talent. Hunters don't rely on long cooldowns like Rogues. The main use for this ability is to reset the timer on your traps so you can use it one again. But by taking this you are giving up Intimidation or Scatter Shot. If you have come this far in the tree and are focusing on CC then you might want it. But I wouldn't plan an entire build around it.