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WOW Guide
WOW Hunter Guide
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WOW Paladin Guide
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WOW PvP Guide
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WOW Rogue Guide
WOW Shaman Guide
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WOW Warrior Guide
5.HUNTER PVP-5.1One On One PVP

Hunters can be real monsters in PVP if played correctly. In order to succeed though, you must follow three rules. One, keeping out of range of your opponent is the key to your survival and success. Even though it is small, a hunters deadzone will quickly live up to its name if you don't move enough. Two, a hunter must choose their targets carefully. When fighting in group PVP you are better off going after targets that you will have the easiest time killing. This is mostly casters and classes with low armor. Three, remember your role. A hunter can play offensively or defensively. When fighting offensively your primary concern is working with your group do deal as much damage as possible. When fighting defensively your primary concern is survival and hindering the enemy.
Fighting in PVP is similar to fighting in PVE except that the enemy has no concept of aggro and will act more independently. Since you have no real way of healing yourself and your defensive options are somewhat limited your best bet is to damage your enemy down as quickly as possible with high burst damage. A simple shot pattern that most hunters use in PVP is to charge up a steady shot (or aimed shot if the target is immobile) then before it launches start spamming your Arcane Shot ability. This will cause an arcane shot to follow almost instantly and right after that you should get a regular auto shot. The only time you don't want to do this is if you want to save your Arcane Shot to dispel one of your enemy's magical buffs. At this point you need to wait for your shots cooldowns to end so turn around and start running away, kiting your enemy, until you can repeat the process. This constitutes the basics of hunter PVP, but you will need to change your strategy when fighting specific classes. Each class is very different and requires different strategies to deal with their various abilities. Factors like their talent specs and quality of gear will also play an important part so try to observe these early.
Druid
Druid fights can be some of the longest in the game. Their heals can be very potent and negate your damage. And whats worse most are heals over time, so they can keep fighting while healing themselves. They are also able to shift their form into either the equivalent of a rogue or warrior, so your tactics against

them will have to change as well. On the positive side though, you can use your Scare Beast ability when they are in their feral forms.
When fighting, a druids primary technique is to stay in one of their feral forms to wear you down, then shift back to caster form and heal. Meanwhile, your ability to keep yourself and your pet alive will be limited. They will try to make you use up your mana by cleansing away your stings and healing away your damage. They have the ability to take your pet out of the fight by forcing it to hibernate, and can root you in place with their entangling roots spell. Kiting a druid is hard because by shifting into one of their other forms, they will remove all crowd control effects like wingclip or most of your traps. So you won't be able to use your hit and run away technique.
The trick to fighting a druid depends largely on the form they are in. If they are in caster or cat form they are somewhat easier to take down because of their lower armor. Focus on keeping them out of range with traps and concussive shot and burst them down when possible. You can also CC them in cat form by using your Scare Beast ability. This can give you a chance to prepare a hard hitting attack. When they try to shift into caster form and heal away the damage use one of your interrupts like silencing shot, scatter shot, or intimidation to stop them. Once you have stopped them, if possible rush back in and use a trap again so you can fall back and prepare another round of burst damage.

A druid in bear form is a different fight entirely. You can use some of the same strategy you used when fighting a cat and caster druid. But it will take a lot longer. Thanks to their high armor your ranged damage is severely cut, but if you can stay far enough away they won't have any rage to deal damage to you. The key is to crowd control them as much as possible with traps and your scare beast spell. Then while they are incapacitated, use your heaviest hitting attacks. Watch out when trapping them though. If they use their charge attack they will run right over your trap. So make sure it is always right next to you. It is also very important to prevent them from healing. Even more important than fighting cat and caster druids.

Hunter
The nice thing about hunter vs hunter fights is that the hunter always wins. These fights are interesting because both players will want to stay out of range of each other. Sometimes these fights end up with both players standing in one place and seeing who can outlast the other. Usually, it comes down to the player with the better gear and better skills.
The basics of this fight come down to shooting as hard and fast as possible. These are real burst fights where you shouldn't worry about mana or cooldowns. Start by dotting them up with a serpent sting and activate Rapid Fire. Follow up by weaving a quick arcane shot, auto shot, multi shot combo. They should be low on health at this point and you have some options. You can wait for your shots cooldowns to end and keep shooting him. Or you can interrupt him with Scatershot or Intimidation and freeze him in a trap. This will give you time to prepare another shot rotation starting off with Aimed Shot. If you are on the receiving end of this technique however you can break out of it by using feign death.
There are two ways of dealing with the other hunters pet. You can have both of your pets fight each other until one of them wins. Or you can try to keep it out of the fight entirely with scare beast and traps. This way you can have your own pet fight your opponent. The first option is usually preferred by those with a beast master spec since your pet can survive longer. The second option is also useful for beast master hunters since they can break out of fear effects.
Mage
Mages can be a pretty easy fight as long as you stay at range. While they have very high DPS, you can cut it if you stay as far away as possible. The closer you get the more instant cast spells like Fire Blast of Cone of Cold they will be able to use. If you stay far enough away they will be forced to stand still and use nukes with a casting time. This can also be countered to a degree by your pet. If your pet has a fast enough attack speed it will be able to interrupt and push back the mages casting.

When fighting a mage they will often start by polymorphing either you or your pet. If they polymorph your pet ignore it and focus on the mage. If you have the Improve Mend Pet ability use that and if you are lucky it will

Hunter
The nice thing about hunter vs hunter fights is that the hunter always wins. These fights are interesting because both players will want to stay out of range of each other. Sometimes these fights end up with both players standing in one place and seeing who can outlast the other. Usually, it comes down to the player with the better gear and better skills.
The basics of this fight come down to shooting as hard and fast as possible. These are real burst fights where you shouldn't worry about mana or cooldowns. Start by dotting them up with a serpent sting and activate Rapid Fire. Follow up by weaving a quick arcane shot, auto shot, multi shot combo. They should be low on health at this point and you have some options. You can wait for your shots cooldowns to end and keep shooting him. Or you can interrupt him with Scatershot or Intimidation and freeze him in a trap. This will give you time to prepare another shot rotation starting off with Aimed Shot. If you are on the receiving end of this technique however you can break out of it by using feign death.
There are two ways of dealing with the other hunters pet. You can have both of your pets fight each other until one of them wins. Or you can try to keep it out of the fight entirely with scare beast and traps. This way you can have your own pet fight your opponent. The first option is usually preferred by those with a beast master spec since your pet can survive longer. The second option is also useful for beast master hunters since they can break out of fear effects.
Mage
Mages can be a pretty easy fight as long as you stay at range. While they have very high DPS, you can cut it if you stay as far away as possible. The closer you get the more instant cast spells like Fire Blast of Cone of Cold they will be able to use. If you stay far enough away they will be forced to stand still and use nukes with a casting time. This can also be countered to a degree by your pet. If your pet has a fast enough attack speed it will be able to interrupt and push back the mages casting.

When fighting a mage they will often start by polymorphing either you or your pet. If they polymorph your pet ignore it and focus on the mage. If you have the Improve Mend Pet ability use that and if you are lucky it will

break the polymorph. If they polymorph you turn all your attention to your pet. Spam their damage dealing abilities and if possible use things like Bestial Wrath to increase their damage. Odds are you won't break free of the polymorph before your pet dies so you need to have them deal as much damage as possible.
Another major mage defense is Blink. They can either Blink away from you and keep your out of range. Or they can blink into your deadzone. There is nothing you can really do about the former situation. But when they blink close to you use your Scatter Shot or other interrupt ability to get back in range. It is especially useful to wait until they start casting a spell. Or, you can use your Feign Death ability to stop them.
If you can get around their defenses, mage's are very quick to fall. With very little damage mitigation a couple of hard hitting crits can finish them off. Aimed Shot is especially useful in this situation since the casting time is negated to a degree by the mage's own casting.
Paladin
Paladins are a real pain to fight. It's almost impossible to die to one, but they are almost impossible to kill. Thanks to their high armor and heals they can stay up and running a lot longer than you can. The key to these fights is to save as much mana as possible and make them run out first. One thing you have going for your is that paladins have virtually no ranged abilities. So kiting them is much simpler, but a very long process.

You will use your standard kiting methods when facing a paladin. They have an ability called Blessing of Freedom that will prevent them from being slowed or trapped, but you can get around this by using an Arcane Shot's dispell effect. Before you focus on damage dealing you must wear away their mana. Viper Sting is a good choice, but a paladin can cleanse that away. And since you need to watch your mana too use the lowest rank version instead of the highest one. If you are lucky they will waste mana cleansing it away. If they catch on they may start to ignore it. In which case you can use a max rank before they catch on again. Your other method of draining their mana is to force them to waste it on healing. Since they have no ranged attacks kite them with freezing trap and use auto shot to do damage. If they

are far enough away you can use steady shot or aimed shot for an extra bump. If you do this long enough they will waste most of their mana on healing. If they use their bubble you will know you are close to taking them down.
After they have used their bubble try to burst them down as quickly as possible. During this minute they won't be able to use their shield again and it is your best chance to take them out. At this point you should also send in your pet to interrupt their spell casting. If you see them trying to get off a heal rush in and use an interrupt spell like Scatter Shot, Silencing shot or Intimidation to stop them.
Priest
Priests can pose a challenge to a hunter. They have some of the survivability of a paladin minus the damage mitigation, but more DPS to back it up. The tactics for taking down a priest depends largely on their spec. Basically, if they are holy or shadow. A holy priest has moderate DPS, but can last a surprisingly long time for a caster thanks to their heals. Whenever possible try to keep your Aimed Shot's healing debuff up. A shadow priest can deal lots of damage, regenerate mana and has some nice damage mitigation. Thanks to their fear and shield abilities both specs will have plenty of opportunity to heal themselves back up, so sustained damage is not worth while. Draining their mana can also be a tough challenge. While it is possible with a holy priest, you will rarely last long enough against a shadow priest to make a dent in their mana.
Regardless of spec, your best option is to stay as far away from them as possible. Almost all priest damage spells are either channeled or require casting. So if you can keep ahead of them they won't be able to use their most powerful attacks.

When it comes to damage dealing bursting them down as quickly as possible, with a little bit of kitting mixed in, is the best path. First, send your pet in and have it go berserk. Use some of your powerful shots to bring them down and wait. If they feel desperate they may try to shield themselves or use their fear on your pet. If you have kept out of range though you should be ok. Like fighting a paladin, wait for them to use their shield and then take them out. Having Arcane Shot dispel their bubble will make the fight all that quicker. Without their defenses you should be able to burst them down quickly.

Rogue
Rogues are another challenging fight, but far from impossible. They are a front lines melee fighter so if you can keep them far enough away you can win. Unfortunately, rogues are almost as agile as you are and can get into your dead zone quickly with abilities like sprint and deadly throw. The trick is to know where they are at all times.
Fighting a rogue depends on if you attack first or if they do. If you know a rogue is coming immediately use Flare to break them out of stealth. Then use a trap to keep them in place when they attack. If they activate the trap run away and start kiting like normal. If they don't break the trap, charge them with a wing clip and keep running. When wingclip is about to expire turn around and hit them with concussive shot then start to kite them.
If they get the drop on you your first priority is to survive. When a rogue attacks you from behind you will be stunlocked for the next several seconds. During this time they will be able to cause lots of damage and there is a very good chance you will die. During this time have your pet attack the rogue and use intimidation if possible to stun them back. If you manage to survive, hit them with a scatter shot or Wingclip and run for the hills. If you can, drink a potion to restore health and turn to fire. Use concussive shot to slow them and start kiting.
Kiting a rogue is hard because they will rarely fall for traps. In addition they have Sprint, which lets them get closer to you quicker. And on top of all that, their poisons can slow you down as well. Our best options in this situation is to use scatter shot and concussive shot as much as possible. You will also always want to have a serpent sting up at all times. This prevents them from going back into stealth. If you keep this up you should eventually wear them down.
Shaman

Shaman are extremely nasty thanks to their wide array of abilities. They can melee like a warrior or rogue, nuke like a mage or outlast you with healing like a paladin. They specialize in quick attacks like instant shot spells and totems and make kiting a nightmare thanks to a little spell called Frostshock. To top it all off, Shamans have a good deal of damage mitigation thanks to mail armor and special spells like

earthshield. So the fight is similar to fighting a paladin, but a little less survivability and also like fighting a druid since they have three different play styles.
Start off by laying a frost trap at your feet and blast them while waiting for them to come into range. If they are an elemental shaman they will usually only get close enough to use lightning bolt and shock spells so don't worry to much about kiting them. Still try to keep on the move though since you will pull them out of range of their totems. If you do manage to freeze them run the other way and use an aimed shot combo attack. Then use concussive shot to slow them down and repeat. If you are facing an enhancement shaman then you will need to always stay out of melee range. If they get to close or slow you down with frost shock charge them with a Wingclip and try to outrun them. At some point they will stop and try to heal. So if you see green leaves around their hands try to use an interrupt spell. If you succeed do everything you can to bring them down at this point.
A key to taking down a shaman is to make them run out of mana. Like a paladin they can clense away your viper sting, so use rank one to fool them into wasting MP. Another trick is to always keep them moving. This way they will have to keep summoning new totems which also cost a good deal of mana. You can also have your pet auto attack his totems by putting him on aggressive.
Warlock
Warlocks are a tough class to take down, but fortunately hunters have some advantages against them. Warlocks usually rely on loading their opponent up with damage over time spells and then fearing them so they can't do anything. But if you are beast master specced you will be immune to their fear. Warlocks also rely on channeled spells to restore health, which can be pushed back by your pet. Fighting a warlock is similar to fighting a mage since the closer they get the more damage the can do. Unlike a mage however, they can cast many of their spells while moving, restore life with some of them, and usually have higher stamina. They are built around trying to outlast their opponent while their dots do the work, so the longer you take to finish them off, the smaller your chances of survival become.

The only kiting you will need to do while fighting a warlock is keeping them out of your deadzone. Running away and waiting for them to catch up will give their dots time to bring you down. Instead try to burst them

down and keep them hindered as much as possible. The more you can keep them out of the game with scatter shot and other interrupts the fewer chances they can fear you.
How you fight a warlock depends on what pet they have out. If it is an imp have your pet attack it. It's weak in terms of defense and can be soloed down. If they have a voidwalker out you have the option of ignoring it. It does pathetic damage, though it's Suffering ability can lower your chance to hit by ten percent. Voidwalkers have a good amount of armor and stamina, so wasting time with it is, in my opinion, not a good idea. Focus on the warlock itself. If they don't a