You will notice each class is given a rating from 1 to 10 in the following categories,
groupability (need for players to have in a group) and fun factor (how fun the class is).
3.1 Druid
3.1.1 Basics
As a druid you can play a slightly watered down version of the warrior, rogue, or priest
class by turning into a bear, cat or playing in your natural form. While they aren’t as
good as clerics in terms of healing power, druids are capable of being the main healer in
a party. It will happen rarely that you have to act as a Warrior or Rogue, but if the need
arises, you can help out.
The Druids major flaw is in equipment, unless you have two sets of equipment, you have
to choose between being a caster type or a feral cat type. Bear form is fine in groups,
but not good for solo play. The second flaw of the Druid is the cost of spells. Not only do
Druids have to afford skills for their caster form, but they also have to buy skills for their
other forms as well.
Use staves, they’re the highest DPS you can have. Since the Druid cannot equip
shields or duel-wield, it is best to rely 2H weapons. Staves have some nice boosts to
spirit and int, which is never a bad thing. If possible, try to find the superior (blue) Staff
of the Blessed Seer at 18, it increases healing magic.
Druids have forms, which allow druids to mimic other classes or travel more effectively.
Form Name Level Description
Caster Form 0 Basic druid form. This is the only form that allows
the casting of restoration and balance spells. This
is the form you will spend most of your time in.
Bear Form 10 The Druid mimics a warrior. Druids generate rage
while in bear form by attacking nearby enemies,
each hit generates more rage. Rage can then be
used to fuel abilities.
Aquatic Form 16 The aquatic form is handy in some situations later
in the game, so pick it up. This form allows you to
travel quickly in the water and without needing to
breath! Is good for several quests later in the
game.
Cat Form 20 This is the primary form for the feral Druid build.
This is also the best PvP form the Druid has.
Travel Form 30 You will love this form at 30, but envy those with
mounts at level 40. This increases your speed, but
not as much as players on mounts. Considering
the cost of your spells, you probably won’t have
enough money to afford one right away.
Dire Bear Form 40 This form allows the Druid to shift into a bigger
bear. The dire bear does more damage and has
higher armor. This should always be used over
bear form once you obtain it.
Groupability 7
Druids can fill many roles, so are sought in some groups, but some player groups prefer
straight healers or DPSers. Usually you will have an easy time to find a group due to the
lack of priest players in the game.
Fun Factor 7
Druids are mostly above repetitive spell-spamming, but there are some builds which can
be fun. The true fun factor of being a druid comes in PvP situations – you are welcome
to groups because of your healing power, can duo very well with other classes and are
highly appreciated in stealthier groups since no other healer can move stealthed.
3.1.2 Builds
? Caster Build Playing a druid is very repetitive. The safest builds are
based around casting Starfire while having Mark of the Wild and Thorns,
then keeping Moonfire on the enemy while keeping rejuvenation on
yourself. This build focuses talents on the balance tree to kill faster, but
occasionally will digress into using restoration ones. Equipment should
be based around stamina and either spirit or intelligence.
? Feral Build The second most popular build is to go into cat mode, strike
an enemy until you health is low, revert to caster mode and heal yourself,
finishing enemies off with melee attacks and DOT (damage over time)
spells. Focus equipment on stamina and agility.
? Healing Build If you are a group player, belong in a guild, or only play
with people you know, the healing build may be for you. If you invest all
your talents in restoration, you can be just as good as any priest in terms
of healing, but will lack in the DPS department. Focus on intelligence and
spirit for this build.
3.1.3 Recommended Tradeskills:
Druids are very free to choose their profession. The two most common are
Skinning/Leatherworking and Herbalism/Alchemy.
? Leatherworking can generate some decent items, caster builds should
focus on creating items that boost intellect and spirit, while feral builds
focus on spirit and stamina. Extra items can be sold cheap to enchanters
to make some money or raw materials you don’t want anymore. Your
best off going leatherworking because Druids have a lot of skills they
have to buy and can’t always buy new armors.
? Alchemy can help to reduce your downtime between battles as well as
give you some temporary buffs.
3.1.4 Spells and Abilities
Do’s
? Moonfire
? Entangling Roots
? Healing Touch
? Rejuvenation
? Thorns
? Cat Form (PVP/Feral Build)
? Ravage
? Bear Form (Group Play)
? Mark of the Wild
Do Not’s
? Abolish Poison
? Swipe
? Tiger’s Fury
Druids are one of the hardest classes to master and they only level at a medium pace,
but they do have a lot of versatility and are the perfect addition to any group due to their
flexibility and healing skills.
Night Elf Tauren
Agility 25 15
Intelligence 22 16
Spirit 22 24
Stamina 19 23
Strength 18 26
Total 106 104
Useable Weapons: Daggers, Fist Weapons, Maces, Polearms, & Staves
3.1.5 Tips:
?? When in doubt, run away. Your cat form has a speedy escape ability.
Plus you have travel form.
?? Thorns, Mark of Wild, Moonfire, and rejuvenation, excellent spells to have
on and in combination make it so you win, and they lose.
?? Entangling is great for outdoor instances, use it to root (and keep rooted!)
enemies when many are attacking you.
?? Bear form is made for group play. While viable in some combat
situations, you’re usually better off with the cat or in caster form while
soloing.
?? Remember, no matter what form you’re in, the original class (Priest,
Rogue, Warrior) will always do the job better. Market yourself as a multitasker.
3.1.6 Suggested Items:
? Sash of Mercy: (Leather)(Level 57) +14 Stamina, +10 Spirit.
Increases healing by up to 44.
Drops in Blackrock Spire
? Leggings of Arcana: (Leather) +20 Intellect, +30 Spirit. Increases
healing by up to 10.
Quest reward for ?Malyfous’s Catalogue“ in Winterspring.
? Headmaster’s Charge: (Staff)(Level 57) +30 Stamina, +20 Spirit.
Use: Increase target’s intellect by 30.
Drops off Darkmaster Gandling in Scolomance
? Emberstone Staff (Staff)(Level 18) +5 Stamina, +8 Intelligence, +5
Spirit.
Drops off Captain Greenskin in the Deadmines.
? Rod of the Sleepwalker (Staff)(Level 24) +11 Intellect, +12 Spirit.
Drops off Twilight Lord Kelris in the Blackfathom Deeps.
? Bloodfire Talons: (Leather)(Level 48) +5 Intelligence, +9 Spirit,
+10 Fire Resistance. Increases damage done and healing done
by magic spells by up to 10.
Drops off all bosses in the Temple of Atal’Hakkar