2.2.1 Orc
DABOO! Wait…No. Orcs are all about combat. All Orc racial traits are all about
combat, so it’s best to use them. Orcs make excellent melee combat specialists, but
also have some feasibility with pets.
It maximize the racial traits, grab an axe and start chopping! Their +5 to axe skill and
bloodfury ability make them excellent Warriors, melee hunters, and rogues. A rogue can
activate blood fury and then ambush an enemy, dealing extra damage.
Orcs also have an ability which boosts melee pet damage. 5% may not seem like much,
but that adds up.
Starting Location: Valley of Trials (Durotar)
The Valley of Trials is a rough & dry landscape surrounded by cacti, scrub brush, and
scorpions. The demonic taint has spread even to the valley in the form of the burning
blade clan. They must be stopped.
Primary City: Orgrimmar (Durotar)
Classes: Hunter, Rogue, Shaman, Warlock, & Warrior
Languages: Orcish
Primary Traits: Spirit, Strength
Racial Abilities:
Axe Specialization +5 to axe skills. This improves your accuracy, making
axes more viable weapons than swords for the Orcs.
Blood Fury For 20 seconds, strength is boosted by 25%. You do,
however loose 35% of your life over that 20 seconds.
There is a 2 minute cooldown. Very useful for instance
encounters when you have a healer and need to crank
out that little extra damage.
Command Pets under your control deal an additional 5% damage.
Hardiness Orcs have a 25% resistance to stun effects.
Starting Attributes:
Hunter Rogue Shaman Warlock Warrior Total
Agility 23 20 17 17 17 94
Intelligence 17 22 28 19 17 102
Spirit 24 23 25 25 23 120
Stamina 20 22 23 23 24 112
Strength 20 22 24 23 26 115
2.2.2 Tauren
The Tauren are noble defenders of the lands of Kalimdor. Their special bond with
nature allows them to be the only Horde race with access to the Druid class. Tauren
have access to very few classes, but have access to a really useful racial ability.
Tauren are the only race who can use warstomp, one of the most useful racial talents in
the game. With warstomp, you can stun any enemy attacking you with a very short
casting time ability.
Tauren also benefit from +5% health, which is quite useful for just about any class.
Starting Location: Camp Narache (Mulgore)
Camp Narache is located on a quiet little Tauren plain. The inhabitants seem to enjoy
their hunting and trials. Recently however, a camp of Razorbacks invaded the area and
stirred things up.
Primary City: Thunder Bluff (Mulgore)
Classes: Druid, Hunter, Shaman, Warrior
Languages: Orcish, Taurahe
Primary Traits: Strength
Racial Abilities:
Cultivation +15 skills in herbalism. This skill allows you to pick herbs
above your normal ability. Handy if passing by a higherlevel
zone. Unlike boosting a production tradeskill, this is
a nice bonus, but nothing to serious base your tradeskills
on.
Endurance Hitpoints +5%
Nature Resistance +10 Resistance to all nature spells. A small bonus, fairly
useless.
Warstomp Stun all opponents around the Tauren for 2 seconds. 2
minute cooldown. Useful vs casters.
Starting Attributes:
Druid Hunter Shaman Warrior Total
Agility 15 18 15 15 58
Intelligence 16 15 17 15 58
Spirit 24 23 24 22 93
Stamina 23 23 22 24 92
Strength 26 25 26 28 106
2.2.3 Troll
Trolls are all about combat. Their racial abilities can benefit most classes and most of
the racial abilities can be applied to any class. Trolls start out in the same location as
Orcs, so it should be easy enough to find other players to play with you.
Trolls make good Rogues due to their health regeneration, beserking, and throw
weapon traits. They also make good Warriors for the same reason. Warriors won’t deal
as much damage, but they will be hit less and have more armor.
Starting Location: Valley of Trials (Durotar)
The Valley of Trials is a rough & dry landscape surrounded by cacti, scrub brush, and
scorpions. The demonic taint has spread even to the valley in the form of the burning
blade clan. They must be stopped.
Primary City: Orgrimmar (Durotar)
Classes: Hunter, Mage, Priest, Rogue, Shaman, & Warrior
Languages: Orcish, Troll
Primary Traits: Agility, Spirit
Racial Abilities:
Beast Slaying Trolls receive a 5% damage bonus when fighting beasttype
monsters. There are many beast types so this is a
decent racial ability.
Berserking When “wounded”, the Troll can activate this ability to
increase spellcasting speed and melee speed by 20% for
2 minutes. This has a 2 minute cooldown
Regeneration Trolls gain a 10% health regeneration bonus and are
allowed 10% of their normal regeneration rate while in
combat. This saves a great amount of downtime and is a
great racial ability.
Throwing Weapon Trolls gain a a +5 bonus to all thrown weapons. Thrown
weapons. Good for pulling with Warriors, Hunters, and
Rogues.
Starting Attributes:
Hunter Mage Priest Rogue Shaman Warrior Total
Agility 25 22 22 25 22 23 149
Intelligence 16 19 18 16 17 16 102
Spirit 22 23 24 21 23 21 135
Stamina 22 21 21 22 22 22 130
Strength 21 21 21 22 22 24 131
2.2.4 Undead (Forsaken)
The scourge have some neat (and one rather icky) racial abilities. They don’t have the
best ones, but some quite useful.
Cannibalize allows you to eat a corpse to double your health regeneration for 15
seconds. A neat trick, but it has a 3 minute cooldown period.
The early Undead missions can be categorized as “fun.” Blizzard did not slack when
they made the Undead missions. One has you make a… special treat for a prisoner that
turns him into a zombified minion of the scourge…very fun.
Starting Location: Deathknell (Tirisfal Glades)
The Tirisfal Glades are a land of waste and decay. With the Scourge then Forsaken’s
habitation of the land, things seem to be falling apart. The massive Undercity is built
upon the ruins of Lordaeron’s former capital city. Death is inn the air…and so is the
smell of human…
Primary City: Undercity (Tirisfal Glades)
Classes: Mage, Priest, Rogue, Warlock, & Warrior
Languages: Orcish, Gutterspeak
Primary Traits: Spirit, Stamina
Racial Abilities:
Cannibalize Use on a corpse to consume the corpse and gain
+200% health regeneration for 15 seconds. This
effect has a 3 minute cooldown timer, but it helps to
reduce downtime.
Shadow Resistance +10 Resistance to shadow magic.
Underwater Breathing The Forsaken can breat 4x longer than any other
race. This is handy as normal breathing times can be
annoying.
Will of the Forsaken Activate this ability to become immune to sleep,
charm, and fear effects for 20 seconds. This ability
also has a 3 minute cooldown.
Starting Attributes:
Mage Priest Rogue Warlock Warrior Total
Agility 18 18 21 18 18 93
Intelligence 21 20 18 20 18 97
Spirit 27 28 25 27 25 132
Stamina 21 21 22 22 23 129
Strength 19 19 20 18 22 98