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1.BASICS-1.1New Races
In the expansion, the Paladin and Shaman classes become available to both, Horde and Alliance. Draeneis can play Shamans and Blood Elves may choose Paladins.
This leads to some pretty big differences, primarily for raiding and PvP, where both classes” buffs are suddenly available to all. It’s a welcome change to those that always wanted to play either shaman or paladin, but didn’t want to be cut off from their friends on the other faction.
Draenei
The Draenei are an alliance race. They fled from Outland in their.. ehh.. dimensional ship (part of Tempest Keep), and crash-landed on Azeroth. They teamed up with the Alliance, and are now the largest race allies can play. Kind of a counter to the Tauren, I suppose. The classes available to them are:
●Hunter
●Mage
●Paladin
●Priest
●Shaman
●Warrior
Draenei Racial Traits:
●Gift of the Naaru: Heals the target for 50 plus 15 per level over 15 seconds. 40 yard range, 1.5 sec cast time and 3 minute cooldown.
●Inspiring Presence (Mage, Priest and Shaman only): Increases chance to hit with spells by 1% for you and your party members.
●Heroic Presence (Hunter, Paladin and Warrior only): Increases chance to hit by 1% for you and your party members.
●+10 Shadow Resistance
●+5 Jewelcrafting skill
The Draenei's racial mount is an Elekk, an elephant-like creature.
Blood Elves
Blood Elves are addicted to magic, and are sided with the Horde. Their leader Kael’Thas is on Outland, and they want to go see him. Suffice to say they ended up being a little disappointed. Horde never had any really pretty race, and now they too can experience the joys of tripping over naked dancing elves infesting their towns. Blood elves can play:
●Hunter
●Mage
●Paladin
●Priest
●Rogue
●Warlock
Blood Elf Racial Traits:
●Mana Tap: Reduces target's mana by 50 plus 1 per level and charges you with arcane energy for 10 minutes. This effect stacks up to 3 times. 40 yard range, instant cast and 30 second cooldown.
●Arcane Torrent: Silences all enemies within 8 yards for 2 seconds. Gain 5 plus 1 per level mana for each Mana Tap charge currently affecting you. Rogues regain 10 energy per Mana Tap charge.
●+5 to all resistances
●+10 Enchanting skill.
The Blood Elf racial mount is the Hawkstrider, which is believed to be the cause of Final Fantasy flashbacks.
Starting zones
The new races have their own low level starting zones. Blood Elves start out in Eversong Woods, and then proceed into Ghostlands. As there is no direct connection to other low level areas, there is a portal to Undercity in Silvermoon, the capital of the Blood Elves.
Draenei start in Azuremyst Isle, and later move on to Bloodmyst Isle. The capital of the Draenei is a large piece of the Exodar, the ship they crashed into Azeroth with. There is a small harbor with a boat to Auberdine west of the Exodar.
The new starting zones are designed well, and I found playing through those early levels again to be a pretty fun. You eventually end up in old zones doing old quests again though.

   
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