Guide List
RS Gold Making Guide
RS Power Leveling Guide
RS Questing Guide
Runescape Player Guide
2.Treasure Trails-2.1-2.5

What is treasure trail? Treasure trail is like treasure hunting. The first thing you
need to start treasure hunting is a clue scroll. Clue scrolls are dropped randomly by
various npcs. The possibility of an npc dropping one is about 1 out of every 100. The
treasures you can get each time will vary, depending on the npc who dropped the clue
scroll. There is a possibility of clues leading to trimmed or gold armors or other rare items.
Npcs who drop Clue Scrolls

Npc

Level

Man/Woman

2

Goblin

2/5

Mugger

2

Burthorpians

4-7

Barbarian

7

Barbarian Woman

8

Warrior

9

Thug

10

Rogue

15

Thief

16

Guard

20/21

Man form of werewolf

24

Tribesman

32

Jogre

53

Ice Warrior

57

Paladin

62

Vampire

72

Wolfwoman

73

Wolfman

74

Green Dragon

79

Greater Demon

92

Elf Warrior

108

Blue Dragon

111

Hell Hound

122

Red Dragon

152

Black Dragon

227

2.1. Treasures
If you happen to acquire a unique item that you can’t get anywhere else except
from doing treasure trails, then be sure to look up some information on it as that item can
be very rare and highly valuable. Sometimes you might get a rare item (e.g. trimmed
armors, rare boots, etc.) and find out that the color of that item differs from others. The
original value of a rare item may change depending on its color.
Npcs level 2-16 have a possibility of dropping clue scrolls leading to trimmed or
gold black armors or other rare items such as berets, wizard’s boots, and highwayman
masks.
Npcs level 20-72 have a possibility of dropping clue scrolls leading to trimmed or
gold adamant armors or other rare items such as wizard’s boots, ranger’s boots, and
headbands.
Npcs level 73-227 have a possibility of dropping clue scrolls leading to trimmed or
gold rune armors or other rare items such as pirate’s hats, robin hood’s hats, cavaliers
(looks like a fishing hat with a feather on top), and armors of the 3 gods (Zamorak,
Saradomin, and Guthix).
2.1.1. What are trimmed and gold armors?
Trimmed and gold armors are the same as regular armors. They don’t give any
special attack or defense bonuses. So why are they so valuable? It is because of the
looks. These armors will also indicate that a player is rich. They will be labeled as (name
of armor) (t) or (g). The (t) means trimmed and the (g) means gold. Gold armors are much

rarer than trimmed ones. Trimmed armors have a light outline color of the color of their
armor.
Above both trimmed and gold armor are God armors (only available in the form of
a rune plate, legs, full helm, and kite). There are three sets of God armors: Zamorak,
Guthix, and Saradomin. Each set has its own unique distinct color which will indicate the
type of RS God a player wearing it follows. Guthix armors have an outline of green,
Zamorak is red, and Saradomin is grayish white. Guthix armors are the cheapest of all
three God armors because Guthix is a neutral kind of god. Zamorak and Saradomin
armors are about the same value.
2.1.2. The Clues
Now that I have explained how treasure trails work, read on and I’ll tell you what
each clue means.
Ok, when you have a clue scroll read it to see what it says. Your object is to find
the treasure or the person in which the clue indicates to. However, once you have found
that treasure or the person that has the treasure there is a possibility that you will be given
another clue scroll in which you have to solve, so that you’ll never know when the treasure
hunting is going to end. Treasure trail is really just a fun add-on mini-game to Runescape.
You could end up treasure hunting when you least suspect it.
There are a total of 8 kinds of clues:
- Anagrams
- Challenges
- Coordinates
- Maps
- Npcs
- Puzzles
- Riddles
- Object searching
I will explain about all of them and where your next treasure trail location/person is.

2.2. Anagrams
First is anagrams. What does anagram mean? An anagram is a word in which the
letters of the original word is rearranged in order to form a new word. An anagram does
not have to be a real word. The anagrams on the clue scrolls are rearrangements of an
npcs name.
Anagrams

Clue

Npc/Location

A Bas

Saba/ Around Death Plateau northwest of Burthorpe

Aha Jar

Jaraah/ Dueling Arena Hospital

Are Col

Oracle/ South of Black Knights’ Fortress on Ice Mountain

Bail Trims

Brimstail/ Gnome Stronghold

Bar Bell Seek

Kebab Seller/ Wandering on the east side of Al Kharid

Eek Zero Op

Zookeeper/ In the zoo in East Ardougne

El Ow

Lowe/ Runs the Archery Shop in Varrock

Goblin Kern

Kind Bolren/ Wandering in Tree Gnome Village

Halt Us

Luthas/ In a shack next to Karamja’s east dock

Icy Fe

Fycie/ North of Rantz, an ogre southeast of Gu’Tanoth

Me If

Femi/ Located at the entrance of Tree Gnome Stronghold

Ok Co

Cook/ First floor of Lumbridge Castle

Peaty Pert

Party Pete/ Fun House in Seers Village

2.3. Challenges
Challenge scrolls are only given to you by npcs, they are never dropped. When
you have come up with the answer to the challenge question you will need to give
whoever gave you the scroll back to them and answer the question correctly.
Challenges

Clue

Answer

19 to the power of three

6859

How many animals are in the zoo?

40

How many cannons does Lumbridge Castle has?

9

I have 16 kebabs, I eat one myself and share the

rest equally between 3 friends. How many do they

have each?

5

If x is 15 and y is 3, what is 3x + y?

48

What is 57 x 89 + 23?

5096

2.4. Coordinates
I consider this type of clue scrolls to be the longest and hardest clues to
accomplish. These are clues that tell you a spot where you have to dig a spade with, in
navigation form. They’ll say something like some degrees some minutes south/north and
some degrees some minutes east/west. Then you’ll have to figure out where the area
location is and try to dig at until you hit the exact spot.
To start off this treasure trail go to the house north of the Observatory and talk with
the professor there. Ask him if he could help you on a treasure trail and where you could
get the watch and the sextant. Go to the clock tower southwest of the zoo in East
Ardougne and talk to Brother Kojo to get the watch. Speak with Murphy at the dock in Port
Khazard and he’ll give you the sextant. Once you have these 2 items head back to the
professor and make sure that he hands you a Navigation Chart.
Now, click on the “Look through Sextant” option on the sextant. Click on either the
directional arrows next to and below the horizon view until the sun is at the center of the
view with the horizon line going through the middle. Then click on the “Get Location:”
option. It is most likely that you won’t get the exact view on the first try. Just keep on
moving the arrow keys until you do.
Now carry with you the watch, the sextant, the navigation chart, and a spade to the
location indicated on the clue scroll. Dig at the exact spot to get the treasure or another
clue. If the spot is in the wild then you’ll have to defeat a lvl74 Zamorak Wizard before you
can dig it up. If you got the clue scroll from a lvl73-227 npc (even if you’ve already done

the first couple treasure trails but got another clue scroll) then you’ll might have to defeat a
lvl108 Saradomin Wizard.
Coordinates

Clue

Location to Dig

00 degrees 00 minutes north

07 degrees 13 minutes west

Northeast of King Tyras Camp in Isafdar on the southeast

side of the closest swamp

00 degrees 05 minutes south

01 degrees 13 minutes east

Near a willow tree east of Tree Gnome Village on the east

side of the river, closest willow tree northeast of nearby

fishing swamp

00 degrees 13 minutes south

13 degrees 58 minutes east

On Karamja, between the 2 swamps east of Karamja

Dungeon and west of the General Store

 

00 degrees 18 minutes south

09 degrees 28 degrees east

Somewhere around the western area at the mining field

southwest of Brimhaven

00 degrees 30 minutes north

24 degrees 16 minutes east

At the round field with trees surrounding it south of

Lumbridge and northeast of the small shack

00 degrees 31 minutes south

17 degrees 43 minutes east

Around the trees south of the dungeon south of Port

Sarim where Thurgo wanders around

01 degrees 24 minutes north

08 degrees 05 minutes west

Around the northeast side of the swamp second closest

directly north of King Tyras Camp

01 degrees 26 minutes north

08 degrees 01 minutes east

The highest point at the Moss Giants island off the coast

of north Karamja; agility is required to swing on

01 degrees 35 minutes south

07 degrees 28 minutes east

Near the east side of the rock directly east of the second

bridge east of Yanille

02 degrees 46 minutes north

29 degrees 11 minutes east

Dueling Arena, challenge someone and set obstacles on,

dig near the east side of the longest wall in the center of

the arena

02 degrees 48 minutes north

22 degrees 30 minutes east

Dig behind the idled house west of Draynor Village and

south of the windmill

02 degrees 50 minutes north

06 degrees 20 minutes east

Near the edge of the sea southeast of East Ardougne and

west of Necromancer

03 degrees 45 minutes south

22 degrees 45 minutes east

Around the north side of the small pond in Bedabin Camp

in the desert south of Al Kharid

04 degrees 00 minutes south

12 degrees 46 minutes east

Located in the middle of the mining area north of Shilo

Village in Karamja

04 degrees 03 minutes south

03 degrees 11 minutes east

Located in the center of the second to the right fenced

area in Gu’Tanoth

04 degrees 05 minutes south

04 degrees 24 minutes east

Around the east side of Ogre Island south of Yanille

04 degrees 13 minutes north

12 degrees 45 minutes east

Around the small green area spot a few paces south of

the most northern cliff entrance on the island of Crandor

04 degrees 16 minutes south

16 degrees 16 minutes east

In the Karamja Ship Yard fenced area, there should be a

small mini shed to the south. Dig around the east side of

the shed

05 degrees 37 minutes north

31 degrees 15 minutes east

A few paces north of the Nature Spirit’s Tree in Mort Myre

Swamp in Morytania

05 degrees 43 minutes north

23 degrees 05 minutes east

Way north near the river bank in the fenced area north of

the windmill from Lumbridge to Draynor Village. It is

around the land that points out north

05 degrees 50 minutes south

10 degrees 05 minutes east

The southwest side of the shelter on Cairn Isle east of

Shilo Village

06 degrees 11 minutes south

15 degrees 07 minutes east

Middle center of the yellowish-green area northwest of the

stepping stone in Southeast Karamja (east of the furnace

in Shilo Village)

06 degrees 31 minutes north

01 degrees 46 minutes west

Near the northern edge of the most southern lake of the

3 lakes south of Tree Gnome Stronghold

07 degrees 05 minutes north

30 degrees 56 minutes east

In Mort Myre Swamp between the second and third

shallow swamps north of the western area where the

Nature Spirit Tree is located

07 degrees 33 minutes north

15 degrees 00 minutes east

At the southeastern area of where Lady of the Lake

usually is southeast of Taverly

07 degrees 43 minutes south

Diagonally inward between the 2 entrances to Kharazi

12 degrees 26 minutes east

Jungle south of Shilo Village

08 degrees 03 minutes north

31 degrees 16 minutes east

Near the area of the fourth lake when moving straightly

south of the gate into Mort Myre Swamp

08 degrees 05 minutes south

15 degrees 56 minutes east

Located at the southeastern most corner of Kharazi

Jungle; dig at the brownish area

08 degrees 26 minutes south

10 degrees 28 minutes east

Dig at the sandy shore in southwest Kharazi Jungly where

the land sticks out

08 degrees 33 minutes south

01 degrees 39 minutes west

Go west of the bridge in southwestern Gnome Stronghold

and dig near the river a little north of the bridge

09 degrees 33 minutes north

02 degrees 15 minutes east

Dig at the small island north of Baxtorian Falls where you

had to hop from the first rock onto the second in order to

continue the Waterfall Quest

11 degrees 03 minutes north

31 degrees 20 minutes east

Dig on the trail northwest of Canifis where it begins to

curve

11 degrees 05 minutes north

00 degrees 45 minutes west

Between the two swamps in northern Tree Gnome

Stronghold

11 degrees 41 minutes north

14 degrees 58 minutes east

The fenced area in the back of the Bar/Pub in Burhorpe

16 degrees 03 minutes north

14 degrees 07 minutes east

Around the southern area of the center of Trollheim north

of Burthorpe

16 degrees 07 minutes north

22 degrees 45 minutes east

Dig around the northern area of the dead tree located in

the center of Graveyard of Shadows in lvl18-20 wild north

of the Cooking Guild

16 degrees 31 minutes north

12 degrees 54 minutes east

Northeastern area of Troll Stronghold but not pass the

curve

16 degrees 43 minutes north

19 degrees 13 minutes east

The eastern side of Bandit Camp; go north along the east

wall but don’t pass the lake

18 degrees 50 minutes north

20 degrees 26 minutes east

The eastern side of the mining field in the wild (the mining

field full of Hobgoblins)

19 degrees 00 minutes north

27 degrees 13 minutes east

Go north into the wild from the Lumberyard northeast of

Varrrock until you reach a shelter pass the Chaos Temple.

Pick up the dagger at its spawning point and dig there

19 degrees 43 minutes north

25 degrees 07 minutes east

The center area of where the Chaos Dwarves are just

north of the Bone Yard in the wild

20 degrees 05 minutes north

21 degrees 52 minutes east

Dig near the southern area of where the Moss Giants are

in lvl33 wilderness

20 degrees 33 minutes north

15 degrees 48 minutes east

Move directly north from Goblin Village into the wild until

you reach a building with a prayer altar and dig at the

southwest outside area of the building

21 degrees 24 minutes north

17 degrees 54 minutes east

From Black Knights’ Castle head north until you are in

lvl41 wild. You should see an entrance to a dungeon

barricade by a fence. Dig a little south on the outside of

the gate

22 degrees 35 minutes north

17 degrees 18 minutes east

Go to the mining field with rune rocks in lvl46 wild north

of the Lava Maze and dig around the southwestern area

22 degrees 45 minutes north

26 degrees 33 minutes east

Dig a few paces northeast of the central area of the

Demonic Ruins in lvl47 wild

24 degrees 24 minutes north

26 degrees 24 minutes east

Dig at the most northern point in the most northern room

at Rogues’ Castle in lvl50 wild

24 degrees 56 minutes north

22 degrees 28 minutes east

The area a little north of the Deserted Keep in lvl50 wild

between some craters

24 degrees 58 minutes north

18 degrees 43 minutes east

Dig at the northwestern most area of Pirates’ Hideout in

lvl56 wild way north of Black Knights’ Castle

25 degrees 03 minutes north

17 degrees 05 minutes east

Dig around the northwestern area outside the Wilderness

Agility Course in lvl57 wild

25 degrees 03 minutes north

23 degrees 24 minutes east

Dig at the northern area of the fenced area place

northeast of the Deserted Keep in the wild

2.5. Maps
When you read a clue scroll you might find a map. The icon mark on the map tells
you where to dig at using a spade or the icon item you need to search. Study the map
very carefully. Here are some possibilities of where that map may indicate to.
- At the mining area southeast of Varrock
- Area southwest of the bank in Draynor Village
- Peninsula full of Hobgoblins west of the Crafting Guild
- Brother Galahad’s house east of the Coal Trucks west of McGrubor’s Wood
- Area southeast of East Ardougne and west of Necromancer
- Behing Wizards’ Tower south of Draynor Village
- Dark Knight’s Fortress in wilderness north of Black Knight’s Fortress
- Near the shore west of Chemist House west of Rimmington
- Near entrance to McGrubor’s Wood
- Champion’s Guild south of Varrock
- House in goblin village northeast of the Observatory
- Fenced rock area north of Falador; southwest of Barbarian Village
- Clock Tower
- Lumber Yard northeast of Varrock
- Southeast Yanille; behind southeastern most house
- Area in Northwest West Ardougne

 

 

 


   
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