Guide List
RS Gold Making Guide
RS Power Leveling Guide
RS Questing Guide
Runescape Player Guide
1.Quests-1.1Free Quests-1.1.1-1.1.7

Quests are tasks in the game that can be accomplish in order to gain special
benefits and rewards. There are two types of quest: free and members’ quests. Anyone
can enjoy doing free quests, but only people who pay at least $5 a month can get access
to the members’ quests. The more quest points you earn the more benefits you’ll get. If
you succeed in getting 32 quest points, then you can enter the Champion’s Guild. There
are also other quests that if accomplished, you will receive certain experiences for a stat.
Some quest might require a certain amount of quest points to start.
1.1. Free Quests
1.1.1. Black Knight’s Fortress
Requirement needed: Bronze Medium Helmet, Iron Chain Mail, cabbage
Item suggested: Weapon or armor in case a Black Knight attacks you.
Quest points required/quest completed: 12 quest points
Quest points given: 3
Reward: 2500gps
To start this quest, go talk to Sir Amik Varze in the second floor of the White
Knight’s Castle in Falador. Tell him you are seeking a quest. Then he’ll explain the details.
After that, before heading to the Black Knight’s Fortress, get an iron chain mail and a
medium bronze helmet. Once you have those two items, go to the monastery east of the
fortress and pick up a cabbage. Now head over to the fortress. Put your iron chain mail
and medium bronze helmet on. The front door is lock so you have to go to the side door.
Head inside. Notice how the north wall of that room looks like. Go towards it and push the
odd-looking wall.
Then climb up the ladder. There is a vent in this room. Go to the vent to listen to the
witch’s scheming plan. Head back downstairs and go to the main room where the Black
Knights are. Before you head in the door, a guard will tell you that the Black Knights are
vicious and will attack anyone who enters. Head in anyway and be prepared to run
towards the south door. This room is isolated except for a ladder to the east side. Go up.
In the second floor, there’s a ladder west of the stairs. Go up that ladder. Once you’re on
the top floor, move north a little and push against another odd-looking wall. Remember the
cabbage you got earlier? Well drop that cabbage in the hole in this room. Then you will have ruined the evil witch’s scheming plan. Head back down and get out of the fortress.
Then go back to the White Knight’s Castle and talk to Sir Amik Varze for your prize.
Summing it up:
1) – Talk to Sir Amik Varze in White Knight’s Castle.
2) – Get/Buy an iron chain mail and medium bronze helmet. Wear them.
3) – Get a cabbage near monastery east of Black Knight’s Fortress.
4) – Go inside the Black Knight’s Fortress by the side door.
5) – Push against odd-looking wall and head up ladder.
6) – Listen to witch’s plan near the vent.
7) – Go back down, go to the main room, go inside the most south room, and head
upstairs.
8) – Go up the ladder west of the stairs and push against an odd-looking wall in the top
floor.
9) – Drop the cabbage in the hole.
10) – Get out of the fortress and talk to Sir Amik Varze in White Knight’s Castle.
1.1.2. Cook’s Assistant
Requirement needed: 2gps
Item suggested: Nothing
Quest points required/quest completed: None
Quest points given: 1
Reward: 300 cooking exp.
First, go to Lumbridge Castle. There is a chef in the first floor. Go talk to him. He’ll
tell you of his trouble.
Once you’re done talking and have decided to help him, acquire the pot off of the
table and go to a general store to buy a bucket (cost 2gps).
Head north and then west of the trail and you’ll find a windmill. Go beside the
windmill and pick up a grain of wheat. Then go to the third floor of the windmill. Drop the
wheat in the hopper. Operate the hopper and the wheat will turn into flour. It’ll slide down
onto the chute in the first floor. Head back down and pick it up with the pot.

Next, go to the cow pen near Al Kharid. Use the bucket on a cow to milk it.
Then head a little west of the cow pen to the chicken coop. There is an egg
beneath the shelter. Pick it up.
Now that you’ve collected all your ingredients, head back to Lumbridge Castle and
talk to the cook with those three ingredients for your reward.
Summing it up:
1) – Talk to the chef in Lumbridge Castle
2) – Get an egg, milk, and flour.
3) – Bring them back to the chef.
1.1.3. Demon Slayer
Requirement needed: 1gp
Item suggested: Some armor.
Quest points required/quest completed: None
Quest points given: 3
Reward: Silverlight (a sword)
Go talk to the Gypsy in the Varrock Town Square. She’ll ask for 1 silver coin for
her to talk (1gp). She’ll tell you the story about Delrith and his desire. She will also say that
you are the one destine to destroy him.
After the talk, go to Sir Prysin to get Silverlight, the sword needed to kill Delrith. Sir
Prysin is in Varrock Castle. He is wandering around the castle with a helmet on his head.
Talk to him. Ask him about the three keys and where to find them.
Once you’re done speaking with Sir Prysin, head into the northwest room and go
up the ladder. Talk to Captain Rovin about the keys and he should give one of them to
you.
Next, get a bucket and fill it with water (the nearest place where you can get water
in Varrock is in a sink at the Varrock Castle). Bring the bucket to a drain on the east side
of the castle. Use the water on it and the game will mention that a key has slid down the
drain. Go to the path from Varrock to the wild; there is a sewer along that path. Head
down. Go past the rats and you’ll see the key near one of the pipes.

Then, to obtain the third key, acquire 25 bones. You can collect the bones from
anywhere. Once you have the 25 bones, stock them all in your inventory and head on
over to the Wizard’s Tower south of Draynor Village. Go up the first floor in the Wizard’s
Tower. In the second floor, there is a wizard name Traiborn. Speak with him and he’ll tell
you to collect 25 bones in order for him to use a magic spell that can find the third key,
wherever it is. Give him the 25 bones. He’ll collect them one by one. Then he will use the
spell and should give you the third key.
Now that you have all three keys, head back to the Varrock Castle. Talk to Sir
Prysin again and you’ll hand him the three keys. He’ll then give you the sword Silverlight.
Equip the sword along with some armor and prepare to fight Delrith.
Delrith is in the middle of the Stone Henge south of Varrock. Attack him. After a
couple of hits, you will recall “What were the three incantations again?” Then a list of
options will appear on the top-left corner of the screen. Click on the bottom one which
should say “Carlem Aber Camerinthum Purchai Gabindo.” You will say the words and
Delrith will regain his heal back. Don’t be fooled by this action. Pretty soon, Delrith’s health
will go back down and you will be asked again “What was the incantation again?” Click on
the very bottom option and Delrith will be gone. Your quest will then be complete.
Summing it up:
1) – Talk to Gypsy in Varrock Town Square.
2) – Talk to Sir Prysin in Varrock Castle.
3) – Talk to Captain Rovin upstairs and he’ll give you the first key.
4) – Get a bucket/jug filled with water and use it on drain on the east side of castle.
5) – Go down Varrock Dungeon and acquire the second key.
6) – Get 25 bones and go to Wizard’s Tower.
7) – Talk to Traiborn in the tower’s second floor to get the third key.
8) – Go back to Varrock Castle and talk to Sir Prysin to get Silverlight, the sword needed
to efeat Delrith.
9) – Go fight Delrith south of Varrock in the Stone Henge.
10) – After a while of dueling with Delrith, you will have a list of words on the screen. Click
on the very bottom one.
11) – Then another list of words will appear. Click on the bottom one.
12) – Delrith will die and quest is complete.

1.1.4. Doric’s Quest
Requirement needed: Pickaxe (any kind), lvl15 mining
Item suggested: Nothing
Quest points required/quest completed: None
Quest points given: 1
Rewards: 180gps, some mining exp, and the ability to use the anvils here at Doric’s
house
This is a very easy quest. To start it, go talk to Doric. He’s lives in a small house
south of Goblin Village and north along the trail from Falador. Ask if you can use his
anvils. He’ll say that his anvils get enough work with just his own use, but he’ll let you use
it too, if you collect the materials he needs. He requires 6 clay, 4 copper ore, and 2 iron
ore.
Now go east from his house until you find the Dwarven Mine. All the stuff that you
need is in this mine. Go in the mine and head south a little until you find two clay rocks.
Mine 6 clays. Once you have the 6 clay, go north only a few steps into some pile of rocks.
There are 2 copper rocks, 1 tin rocks, and 1 iron rocks here. Mine the 2 iron and 4 copper
ores at this place. Get those 12 materials back to Doric and you’ll be finish with the quest.
Summing it up:
1) – Talk to Doric in a house north of Falador.
2) – Go to the Dwarven Mine.
3) – Mine 6 clay, 4 copper ore, and 2 iron ore.
4) – Bring them back to Doric.
1.1.5. The Restless Ghost
Requirement needed: Nothing
Item suggested: A sword
Quest points required/quest completed: None
Quest points given: 1
Reward: 1125 prayer exp

Talk to the priest at a church in southeast Lumbridge. Tell him you’re seeking a
quest. He’ll motion you to talk to his Father Urhney for help.
Go west and around Lumbridge’s long fence until you can start moving southeast
into the swamps. Keep going east and a little south. Urhney’s house is just on the far
southeast corner of the kingdom. Once you’re there, talk to Urhney. Tell him Father
Aereck has sent you. Then say that he’s got a ghost haunting his graveyard. Father
Urhney will then hand you an Amulet of Ghostspeak that allows you to speak to ghosts.
Go back to the church in Lumbridge. Next to the church is the graveyard with a
ghost floating around. Talk to the ghost (you don’t necessarily have to wear the amulet to
talk to him). Tell him you can understand him. He’ll tell you of why he can’t rest in peace
because some warlock has stole his head. He says it was a warlock that lives in a big
tower in the sea southwest of here. By this, he means the Wizard’s Tower.
Before heading there, make sure that you’re prepared to fight a lvl-19 skeleton.
Now, with the right equipment equipped, go to the big tower. Once there, go down into the
basement. You’ll see a skull in this room. Attempt to take it. As you reach for it, a lvl-19
skeleton will magically appear and attack you. Kill it and take the skull.
Then go back to the graveyard in Lumbridge. Put the skull on the skeleton in the
coffin. The ghost will vanish and you will be finish with the quest. You can throw away the
Amulet of Ghostspeak if you desire as it is useless to you now that you’re finished with the
quest.
Summing it up:
1) – Talk to the priest in Lumbridge.
2) – Go around Lumbridge into the far southeast side of the island and talk to Father
Urhney in a house. He’ll give you an Amulet of Ghostspeak.
3) – Go to the graveyard in Lumbridge and talk to the ghost that’s haunting the graveyard.
4) – Now head on over to the Wizard’s Tower. Go down into the basement.
5) – Attempt to take the skull in this room, but then a lvl-19 skeleton will stop you.
6) – Kill the skeleton and take the skull.
7) – Go back to the graveyard in Lumbridge and put the skull on the skeleton in the coffin.
1.1.6. Goblin Diplomacy
Requirement needed: Money: around 40gps
Item suggested: None
Quest points required/quest completed: None
Quest points given: 5
Rewards: 200 crafting exp, 1 gold bar
First off, talk to the bartender in the Port Sarim Pub. He’ll explain the issue that the
goblins have to you.
Next off, head west and slightly north from Port Sarim and grab two onions from
the field. Then go the Falador. Speak with the gardener to get two woad leaves.
Remember to offer him 20 coins.
Now go north and west to the trail that leads to the Goblin Village. Speak to
General Bentnose and then to General Wartface about the armor issue. Tell them you will
get the armors.
Afterwards, go to the woods south of Varrock and collect 3 red berries. Then get 3
goblin armors by either killing goblins or buying them from a player.
Head to Draynor Village with all of those items along with 20gps. Talk to Aggie the
Witch. She lives in the little house second closest to where Diango is. Ask her to make
you a red, blue, and yellow dye. When you have both the red and yellow dye, mix them
together to acquire an orange dye. Then use the blue dye on one of the goblin armor and
the orange dye on another. Keep one of them as it is.
Head back to the Goblin Village and talk to the two generals again. Give them the
each the armor. After some discussion, the goblins will decide that they like the original
armor. After that, you will be finish with the quest.
Summing it up:
1) – Talk to the bartender in the Port Sarim Pub.
2) – Collect 2 onions, 2 woad leaves, and 3 berries.
3) – Head to Goblin Village and talk to the two generals.
4) – Then get 3 goblin armor.
5) – Go to Draynor Village and exchange the 2 onions for a yellow dye, the 2 woad
leaves for a blue dye, and the 3 red berries for a red dye.
6) – Mix the yellow and red dye together to get an orange dye.7) – Use the orange dye on one of the goblin armor and the blue dye on another.

8) – Bring the orange goblin armor, the blue goblin armor, and a original goblin armor
back to Goblin Village.
9) – Speak to the 2 generals again for your reward.
1.1.7. Earnest the Chicken
Requirement needed: None
Item suggested: Weapon to lvl-21 Skeleton
Quest points required/quest completed: None
Quest points given: 4
Rewards: 300gps
Go to Draynor Mansion. Speak with Veronica. She’s the women wandering around
in front of the mansion. She’ll tell you that her fiancé went into the mansion an hour ago
but hasn’t come out yet. Your mission: to go in the mansion and save Ernest in whatever
mess he’s gotten in.
Now head inside and up the stairs. You’ll find some fish food in a room. Acquire it
then go back down.
Head east the path to find a Poison. Use the Poison with the fish food. Then go all
the way east into a room with a spade. Grab it. Head outside through the north door of
that room. Go to the west side of the back to find a cabbage field. Use the spade to dig
through the pile of compost next to the cabbage field and you should find a key.
Now go a little south until you find a fountain. Use the Poison fish food on the
fishes in the fountain. The fishes will die. Search in the fountain for a pressure gauge.
Go back in the mansion. Use the key on the door underneath the set of stairs. Be
careful, a lvl-21 skeleton is in here. You may need to kill it to get the rubber tubing.
Then go west. You’ll find a ladder leading to the basement; head on down. The
next half of this quest is complicated so read on slowly.
Once you’re down the ladder, you’ll see that the basement is kind of like a maze.
Your task is to go through all the doors and get the oil can.
First, Pull lever A. Then Pull B.
Go through the Northeast door.
Pull D.

Go through the Southwest door.
Go through the South door.
Pull A. Pull B.
Go through the Northwest door.
Go through the West door.
Go through the North door.
Pull F. Pull E.
Go through the East door.
Go through the East door.
Pull C.
Go through the Northwest door.
Go through the West door.
Pull E.
Go through the East door.
Go through the South door.
Go through the South door.
Go through the West door.
Then grab the oil can. Head back east and climb the ladder out of the basement.
Go all the way around and up the stairs.
Climb the ladder behind you. Go speak to Professor Oddenstein and he’ll tell you
what had happened to Ernest.
Then talk to him again and give him the pressure gauge, rubber tubing, and oil
can. He’ll operate the machine. You’ll see that Ernest transforming back to human. He’ll
talk to you and you’ll be finish with the quest.
Summing it up:
1) – Talk to Veronica outside of the Draynor Mansion.
2) – Get a fish food in the second floor of the mansion.
3) – Then get a poison in the west room of the first floor. Use the poison with the fish
food.
4) – Go all the way to the east room to get a spade.
5) – Head outside of that room and west until you find a cabbage field.
6) – Next to it is a pile of compost; dig in it with the spade to get a key.
7) – Now go south until you find a fountain. Use the fish food on the fountain. All the
fishes in the fountain will die.
8) – Search in there for a pressure gauge.
9) – Go back in the mansion and use the key on the door underneath the staircase.
10) – Get the rubber tubing.
11) – Then go all the way west again and down the ladder.
12) – Now follow these instructions to get the oil can.
In the first room, Pull lever A and then Pull B.
Go through the Northeast door.
Pull D.
Go through the Southwest door.
Go through the South door.
Pull A. Pull B.
Go through the Northwest door.
Go through the West door.
Go through the North door.
Pull F. Pull E.
Go through the East door.
Go through the East door.
Pull C.
Go through the Northwest door.
Go through the West door.
Pull E.
Go through the East door.
Go through the South door.
Go through the South door.
Go through the West door.
13) – Grab the oil can and head back up the ladder.
14) – Go up the Staircase.
15) – Then climb the ladder behind you.

16) – Talk to Professor Oddenstein twice.
17) – He’ll operate the machine and Ernest will return back to human.

 

 


   
Copyright © 2005-2008 www.FavorGame.net All Rights Reserved.